Thursday, September 29, 2016

Saying Farewell to A Pastime

For those of you who haven't heard, tomorrow marks the last day of the Facebook game "Marvel: Avengers Alliance", which started out as a turn-based tie-in to the 2012 'Avengers' film and just sort of kept going for four years and 166 playable characters. It wasn't a perfect game--it was a Flash game and prone to bugs and balance issues just like many others, and it had its grindy elements just like pretty much any game that tries to get you to log in every day and play it as much as possible does.

But it had some amazing virtues. It had a character roster that hit just just the classic Marvel characters like Spider-Man and Thor and the Hulk, but quirky and offbeat cult favorites like Howard the Duck and Daimon Hellstrom. It introduced players to new heroes like the Blue Marvel and Faiza Hussain, spotlighted obscure heroes like Phyla-Vell and Cloak and Dagger, and even allowed you to redeem a variety of villains from Magneto to Ronan the Accuser and put them to work in the service of humanity. It allowed for a dizzying array of team-ups and crossovers, and was every Marvel fan's dream in a lot of ways.

And the gameplay, while simple, was not without its depths. The different characters each had their own mechanics and special abilities, and figuring out how to combine them could produce synergistic effects that made them amazingly powerful. (Drax, for example, was lethal but withered quickly under direct assault, while Groot was a walking shield wall that took the hits for his team mates. The two made a devastating pair.) Combine that with a variety of different game situations that mandated or prohibited specific characters and you had a recipe for constant reinvention and adaptation to the different enemies the game threw at you.

I've been playing the game in one form or another for about three years now, pretty much ever since 'City of Heroes' went the way of all things. It got me through my grieving period for that game, in a lot of ways. Now I have to grieve this one. I guess that's the problem with games that offer you an infinite number of possibilities and a sweeping array of things to do. In the end, it just means that your interest in the game outlives it instead of the other way around.

1 comment:

Martin said...

Yes, it was a very good Facebook game, sad to see it go :-(