Thursday, January 31, 2008
How To Save Marvel Comics, Step Two
Judging by reader response, the first step--retooling the product line to be more "all-ages friendly"--is a little controversial...in the sense that I didn't even know that many people even read my blog, much less felt strongly enough to comment on it. I gotta say, I'm a little nervous; having started with a "Step One" that's basically, "Ignore the fanboys and try to get new readers," I feel like I better back that up with some good ideas to do exactly that, or people will dismiss me as a crazy person. (These people may not actually be wrong.) Because obviously yes, having retooled your product line to appeal to kids and casual readers, you can't just expect these people to walk through the door looking for your product.
Except that in a very real sense, that's exactly what Marvel does. Look at where their advertising goes, and where their products are distributed to, and you're quickly going to find that unless you happen to be standing in a comics store, you don't know what Marvel is publishing and you don't know how to get it. With the occasional exception of crossovers that fall on a slow news day, Marvel markets its comics only to existing comics buyers. It buys ads in comics-related publications like 'Wizard' or 'Comics Buyers Guide', it does interviews on comics-themed websites like Newsarama, and in general, it jockeys for market share more than anything else. Even if you do hear about a comics event you want to read about (like, say, the death of Captain America, or Spider-Man unmasking), you have to go to a comics store if you want to read it; outside of the occasional spinner rack at a bookstore, and a few half-hearted attempts to colonize the magazine racks at Wal-Marts and Targets, comics are very hard to find outside of specialty stores.
This is not something that can be reversed overnight. It took twenty years to ghettoize the industry, and it's going to take a while to climb back out. Marvel just does not have the resources to distribute its product on a massive scale to newsstands and drugstores like it did in the 60s and 70s (and into the 80s), and it doesn't have the resources to conduct a major publicity blitz. Like it or not, if Marvel wants people to read comics, it needs to get them into the comics stores. The company can't massively distribute or massively promote, it needs to pick its shots.
Luckily, it has a secret weapon that is the centerpiece of Step Two. Diamond Distributors, the exclusive distributor of Marvel Comics, has had for quite some time now a "Comic Store Locator". Either by dialing 1-888-COMIC-BOOK, or by visiting comicshoplocator.com, anyone can just enter their zip code and get the 3-5 closest comics stores to them listed, complete with phone number. (And address, if they use the website.) Diamond provides this service free of charge, and Marvel should really start taking advantage of it in a big way (while hoping Diamond doesn't read Step Three of this series, he says ominously.)
This means that all existing advertising should stress, somewhere in the ad, that 1-888-COMIC-BOOK is a free call that tells you where the nearest local comics store is. Marvel can cut back drastically on in-store promotional material; all they need to do to make sure existing comics fans know about their product can be done with interviews in comics publications (which are free advertising.) They need to be pushing their stuff outside the comics world, and they need to be doing so in such a way that tells people how to get their stuff.
And the best part about this is, just about anything can be advertising if you put that "1-888-COMIC-BOOK" on it. Licenced a line of Marvel sleepwear for kids? Tell them that one of the conditions of the deal is that "1-888-COMIC-BOOK" has to be on the packaging somewhere (along with the words, "Mom and Dad--it's a FREE CALL!") Putting out a new line of action figures? 1-888-COMIC-BOOK. Making a deal with a major studio for a movie or TV series? 1-888-COMIC-BOOK, either at the beginning or at the end. Putting out a trade paperback that's going to be in bookstores as well as comics stores? 1-888-COMIC-BOOK. Making a deal with a cereal company to let them use Spider-Man to promote their cereal for a month? 1-888-COMIC-BOOK. Making an appearance on 'The Colbert Report' to tell them the exciting news about Captain America coming back and your upcoming 'Secret Invasion' storyline? 1-888-COMIC-BOOK, for God's sake, Joe. It's not enough to tell them what's out there, tell them where to find it and do it quick.
Naturally, a lot of people reading this will think about their local comics store, and wince at the thought of new customers coming in and meeting Cranky Fred, the owner who puts up cheesecake posters all over the store, files DC back-issues by which Earth they occurred on, and shouts "This is not a library!" every time someone starts to flip through a comic. This is why Marvel would spend a little of its dough on a Retail Support Team, a group of people whose job it would be to travel the country and show local store owners how to be more new-customer friendly. (It's an ugly job, but somebody's gotta do it.)
Another important point is to make sure your existing distribution networks are hitting their audience effectively. Bookstores currently shelve all comics under "Graphic Novels". Talk to the major chains (Borders, Barnes and Noble) about shelving kid's comics in the Children's section...where children will look for them. The 'Essentials' series are tailor-made for kids; they're cheap, they're thick, and they look like big coloring books. Get them put where kids can see them, buy them, and see on the back page of every book (yes, I am going to harp on it. The whole point is that you need to harp on it...) 1-888-COMIC-BOOK.
And last but not least, you want to have at least one publication that is mass marketed, that gives you a "brand footprint" in all the outlets that carry publications. Much in the same way that seeing 'Shonen Jump' in a supermarket gets kids hooked on manga, you want to have something that kids can find just about anywhere they go, and which will suffice to get them hooked on the stuff. Like, say, a magazine. (This might sound familiar to regular readers, as I've described the idea in a previous column.) The magazine, which I'd call 'Marvel Treasury', would be about 120 pages an issue (since you can't reduce the price, you can at least give them a big hunk of story. 120 pages for ten bucks feels like a better deal than 24 pages for 2 bucks.) It'd contain four or five short, self-contained stories in every issue, continuity-lite material featuring Marvel's more famous characters (say, a Spider-Man story every issue, a Hulk story every issue, a Fantastic Four story every issue, an Avengers story every issue, and a random fifth story every issue.) It would also feature articles advertising upcoming comics, recapping important stories to bring readers up to speed on the history of the Marvel Universe (in the way that 'Marvel Saga', 'Marvel Age', or the 'Handbook to the Marvel Universe' used to do), activities pages, letter columns, fan art, and other such community-building material (nothing quite makes you feel like a part of the Marvel Universe like getting a letter published)...and, of course, at the end of every issue, there'd be a nice big double-page spread of a Marvel hero showing you, the reader, how to find the comics store nearest you by dialing (I have it on cut-and-paste by now) 1-888-COMIC-BOOK.
In other words, step two is all about getting the readers to come to you. Next week, I'll cover Step Three: Going to where the readers are.
What will the fans think of this step? There will probably be some who get a little cranky when all these new people come into the comics stores, just because there are some of us who, well...aren't so great with the social skills. But improving public awareness of comics might make some fans feel a little less ostracized, and that can't be a bad thing.
Friday, January 25, 2008
How To Save Marvel Comics, Step One
And Marvel and DC...well, they'll no doubt point to how sales have increased over the last couple of years, and how happy they are, but let's not forget that they're increasing from an all-time low, that comics traditionally operate in a boom/bust cycle and the booms are getting smaller and the busts are getting bigger and we're in a boom now, that most Marvel comics are doing numbers that would have been below cancellation threshold twenty years ago, and that essentially Marvel and DC have lowered their standards to make themselves seem like they're doing a good job. 'Spider-Man 3', to pick a recent Marvel movie, grossed 336 million dollars. Let's assume that's ten bucks a ticket, with nobody seeing it at matinees. That's 33.6 million tickets sold. Now let's assume that everyone who saw the movie saw it three times, on average. That's eleven million Spider-Man fans. The current 'Amazing Spider-Man' comic? It sells about 100,000 copies an issue. This means that Marvel is reaching, at a conservative estimate, about one percent of its potential fan base. Any other industry had that kind of problem, the entire marketing, distribution, and editorial staff would be taken out back and shot.
So here I am, synthesizing all my thoughts on how to save Marvel into a series of easy columns so that people can read them all and say, "You're nuts." (The same advice applies to DC, by the by. 'Superman Returns' grossed $200 million.) So, step by step, this is how I'd do it.
Step #1 is both the easiest step, and the hardest. It's the easiest, because it requires no promotional budget, no distribution budget--it's purely internal. It's the hardest because it involves confronting the "elephant in the room", the big ugly truth that nobody in comics wants to admit. Not writers, not artists, not editors, not retailers, and definitely not fans. I expect to be utterly flamed for even saying it. I can't imagine Joe Quesada or Dan DiDio having the guts to say it, and that's not an attack on them--I consider them both very gutsy guys, but I can't picture them calling an all-staff meeting and saying this. It's the hardest thing in the world for everyone involved to accept, but no progress can be made until everyone from the top down at Marvel buys into it.
Marvel is a publisher of children's comic books, and every step they make to try to capture an adult audience is throwing money down a toilet.
Let me clarify: This is not the same thing as saying "Comics are a children's medium." I am aware of, and enjoy, lots of comics aimed at adults. There's no question that the medium is capable of telling adult, mature stories. But so is film. That doesn't mean Disney should start making R-rated movies. Disney wisely recognized a long time ago that their "brand identity"--the product that consumers associate with them--is "children's entertainment", and instead of fighting that brand identity, they went with it. When Disney wants to produce a movie for adults, they release it under the 'Touchstone' label because they recognize that "Disney" has certain connotations, and it's counter-productive to try to fight them. (That's also why they're so protective of the images of their cartoon characters. Negative portrayals of Mickey, Goofy, et al, reflect badly on Disney as a whole.)
Marvel has a brand identity of "children's entertainement". It releases DVDs of Marvel cartoons aimed at kids, it sells merchandising aimed at kids (not just toys, but sleepwear, children's clothing, backpacks, school supplies, a whole host of child-oriented merchandising), it uses its characters as mascots for children's products. Everywhere, the image of Marvel is "kid-friendly". Everywhere but in the comics. This is absolutely the worst possible way of doing things. Potential adult audiences (which exist in questionable numbers at best, anyway) won't pick up an mature-themed comic because the brand identity is "children's entertainment", and kids will be immediately turned off of Marvel's core product because it's not meant for them, even though it's aimed at and sold to them. It's the worst of both worlds in every possible sense.
So Marvel must become a kid-friendly company, and this must be from the top down. The "target audience" for any given mainstream "Marvel Universe" comic should be in the 8-13 range, with the Ultimate line skewing a little older (say, 13-18), and the Max line...well, first, the Max line getting renamed, because it currently sounds like a brand of condoms, but secondly repurposed as an 18-and-up line of comics. And, most importantly, the Max line should feature no Marvel icons. No Max Cap, Max Spidey, Max Hulk, et cetera et cetera. The whole point of shaking things up like this is to make sure your company's products match their image; a mature-readers Spider-Man title defeats the purpose.
What do I mean when I say "kid-friendly"? I don't mean "stupid", and I don't mean "cuddly." Go watch 'Doctor Who', or read 'Harry Potter'. They're "kid-friendly" series that contain plenty of death, mayhem, horror, evil, violence, and innuendo, and they do fine with kids. They also do fine with adults. 'Bone' would be perfectly acceptable at the "new Marvel", and that's an enduring classic. "For Kids" doesn't have to mean "kiddified."
In specific, "kid-friendly" must mean three things. One, no explicit on-panel sex or violence. To be honest, this is more for parents than for kids. Kids love that stuff. But they don't have jobs, they can't earn their own money, so they have to be able to convince mom and dad to be able to buy stuff for them. So that means a blood, gore, and sex rating that won't freak parents out. This doesn't mean you can't have all that stuff happening; you just have to be clever about showing it.
Two, the pace must pick up. Kids don't mind sex, violence, and all that stuff, but they do have a short attention span and don't like material that bores them easily. The trend towards "decompression" in comics has produced comics in which very little happens in a single issue. That's fine if you're writing a long-form graphic novel for adults, but if you're publishing a kid's comic (which you are, Brian Michael Bendis, even if you've forgotten), you need to be putting a lot of information in each issue to satisfy children's need to see things happen. That also means cutting back on the "character moments" (I'm looking at you now, Brad Meltzer.) Sure, to you, these are your childhood icons finally getting a chance to explore their emotions and relationships, but to a kid, that's a bunch of guys sitting around a table and talking for six pages when they could be hitting things. Stuff needs to happen. Period.
Three, and three is where Marvel's been dropping the ball the most lately, your characters must be basically sympathetic and heroic. This doesn't mean "bland" or "flawless"; Spider-Man has been troubled and flawed since before issue #1, and everyone's loved him for it. But he's also always done the right thing, too. Fundamentally, these stories need to be about good guys fighting bad guys, not good guys fighting other good guys or bad guys fighting worse guys. The last four major Marvel crossovers have been about heroes fighting other heroes (Avengers: Disassembled, House of M, Civil War, World War Hulk.) Less moral ambiguity, less emotionally damaged anti-heroes, more actual good guys. Wolverine and the Punisher should be the rare exceptions, not the rule.
So, this is the speech you deliver to your creative personnel. Editors are expected to enforce it, writers and artists are expected to adhere to it. Those that don't want to (and there will be some who won't or can't tell stories like this; Warren Ellis, for example, is probably not interested) will be gently encouraged to work for the Max line of comics. (OK, they'll be "gently encouraged" to work on the Max line in the same way that Native Americans were "gently encouraged" to live on reservations. Nobody said this was gonna be nice.) To be honest, that's probably a good thing. Warren Ellis is right, in a lot of ways, when he says that Marvel writers are just servicing old trademarks. In an attempt to feel better about their job, they've been telling themselves that no, they're Serious Creators creating Serious Art, and Marvel has let them (in no small part because editors like to believe they're Serious Editors editing Serious Creators.) But it's killing the company, a little bit at a time. It's time for Marvel to, as cynical as it sounds, start remembering that they're in the entertainment business and not serious artists.
What will the fans think of this step? A few will no doubt be unhappy. Marvel has done an inadvertently excellent job of driving away people looking for kid-friendly comics, and the remaining fans are happy to be a tiny audience getting the exact comics they like. But even among hardened fans, there's a market for fast-paced kid-friendly disposable entertainment, and if 'One More Day' has taught us anything, it's that fans will suck it up and keep buying through just about anything. The fanbase will stick around, which is good, because right now it's all Marvel has.
Thursday, January 17, 2008
Showcase Update '08
the top fifteen DC titles I'd like to see released in the 'Showcase Presents' format. And as with Marvel, it's time to update that list in light of another year of releases.
So before we present the new Fine Fifteen, how did DC do in 2007? The short answer, they killed. They absolutely demolished my list, presenting me with nine of the fifteen that I most wanted to see, including my top four, plus giving collections to several of the honorable mentions. They gave us 'Batman and the Outsiders', the 'World's Finest', 'Sergeant Rock', 'Supergirl', 'The Atom', 'The Flash', 'The Metal Men', 'Adam Strange', and 'House of Secrets' has already been solicited. Really, the only way the year could have gone better is if they hadn't pulled the rug out from under us on the 'Suicide Squad' collection.
I don't really expect 2008 to have as many new series as 2007, because they're going to be putting out more volume twos and threes of existing series (which I have no complaints with; I'm very much looking forward to more 'Legion of Super-Heroes', for example.) But this is the goal to shoot for, in my eyes:
15. Kamandi. To be honest, this one is really only on here because so many of my top fifteen got knocked out from last year that there's room for "stuff I've kind of heard of that sounds vaguely interesting". I know very little about it, other than that it's about The Last Boy On Earth and animal-people. But hey, it's got to be worth a read...
14. The Demon. He's a staple character of DC's magical line-up, and it'd probably be nice to have a big thick book of his adventures just to get people up to speed on who he is and why he's always rhyming. (Plus, if the volumes go far enough, they'll hit Garth Ennis' run on the series, and that has to be good.)
13. New Gods. To be honest, I've never been that big of a fan of Kirby's DC work; I think he did his best work for Marvel, in collaboration with Stan Lee. But the Fourth World mythos are so integral to DC that they really do deserve a "reader's edition" for us poor chumps, to go along with the expensive omnibii they're released.
12. The Blackhawks. You'd have to be careful to avoid their goofy "super-hero" phase, but let's face it; DC did them some good war comics back in the day, and this would probably go very well on my shelf with 'The Haunted Tank', 'The Unknown Soldier', 'The War That Time Forgot', and 'Sergeant Rock'. (True story: I re-read 'World War Z', and when I got to the Battle of Yonkers, the big collapse against a tide of zombie forces, I found myself thinking, "This never would have happened if Sergeant Rock was there.")
11. Sugar and Spike. So far, they've done a ton of super-hero and war comics, with a smidgen of horror. But there were comedy comics around back then, too!
10. Plastic Man. Really, he's about the only major DC character left who doesn't have a 'Showcase Presents' volume. ("Major" being here defined as "If you went up to a random man or woman on the street, and asked them to name as many comic book characters as they could, Plastic Man would probably get named more than half the time.")
9. Warlord. I salivate just thinking of black-and-white Mike Grell sword-and-sorcery artwork.
8. The Question. I'm pretty sure they did release a collection of this sometime this year, but it wasn't a cheap, hefty chunk of over 500 black-and-white pages, so as far as I'm concerned, it didn't count.
7. Swamp Thing. Obviously, they've already collected Alan Moore's groundbreaking run, and part of Rick Veitch's work on the series, but that's really just the tip of the iceberg. You probably wouldn't even get to Moore's first issue in Volume One, and it'd be very nice to see exactly what led into 'The Anatomy Lesson' without having to track down back issues.
6. Doom Patrol. Probably not recognizable to the man on the street, but to DC fans, this is another really obvious hole in the line-up that needs filling.
5. Firestorm. Having read a few scattered issues, I'm really surprised at how well Gerry Conway's "Marvel-style" writing works for DC, how strong a storytelling engine this was, and I'd just like to see a lot more of it.
4. Blue Beetle. Not sure exactly which comics they'd use for this, whether they'd be able to use Steve Ditko's work, or whether they'd skip straight to his 80s series, but either one presents some fun options. There's a lot of strong nostalgia appeal for Ted Kord right now, and they'd be foolish not to take advantage of it.
3. Hawk and Dove. I cannot be the only person who adored this series. "First rule: Don't mess with Hawk." "Batgirl...doesn't exist anymore." And probably my favorite bit, "I can think of fifteen ways to stop you from firing that gun right now. Six are painful."
2. Suicide Squad. This got a bit of a bump this year because I came so close to actually holding it in my hands...it is emblematic of all of the "delayed" titles, like 'Secret Society of Super-Villains' and 'Captain Carrot and the Zoo Crew'. DC said they'd be out in the second half of 2008; let's hope they don't just expect us fans to have short memories, eh?
1. MAD Magazine. Bit of a long-shot, as I'm not actually 100% sure they have the rights (Warner Brothers owns MAD, Warner Brothers owns DC, not sure if the syllogism completes, though); however, MAD Magazine is more than just a piece of DC history, it's a piece of American history. Reading MAD as a kid was a rite of passage, an education in the sometimes cynical, sometimes strange world of adults. It taught you politics, it taught you culture, and it taught you (perhaps most importantly) not to believe everything you were told. MAD Magazine has become a perfect time capsule of our nation's history for the past half-century, and it deserves to be collected in its entirety. And it deserves to be collected...for $15.99 (Cheap!)
Thursday, January 10, 2008
Kind of Proud of This Analogy
"...let’s look at chess. Chess is a game with pretty rigidly defined rules. King moves like so, rook moves like so, et cetera et cetera. Brian could look at chess and say, “That game seems a little too rigid for me. I wish there was a way to change the rules.”
And there is. There are any number of variants, collectively known as “fairy chess.” These variants are limited only by the imagination of the two participants in the game. (Or three, four, five…some fairy chess variants allow for multiple players.) You can decide, “For this game, rooks and bishops will be replaced with extra queens.” “For this game, the board will be considered to be a cylinder–you can move from the left-most square to the right-most square directly.” You can change the rules, make them whatever you want them to be, whatever you can get everyone to agree on. This, I think, is the spirit of what Brian is advocating.
But what Marvel is doing is the equivalent of changing the rules mid-game, unilaterally, solely because they don’t like the way the game is going for them. “I made a move I didn’t like twenty moves ago, and it turns out that it’s going to make me lose, so, um…magic. I get my queen back.” That’s not fairy chess, that’s just cheating. I maintain that there is a difference."
Tuesday, January 08, 2008
Testing a Theory
Watch this space...
Friday, January 04, 2008
So Long, 2007!
Part of me wants to talk about the year that just passed, but I find myself stymied by the fact that everything I feel like talking about is either a) too dull to mention, or b) too personal to talk about, for one reason or another. So I'll instead just take a moment to thank everyone who reads this blog, and give you the New Year's wishes that I've been giving everyone in person:
May 2008 keep all the best of the old year, while discarding all the worst.
Friday, December 28, 2007
Happy 85th, Stan!
I'm sorry, Stan. I was young and stupid, and I hadn't actually read a lot of those old comics. I've spent the last year or so, now, reading what has become a whole bookshelf of classic Marvel, and it's made me realize that Stan Lee was brilliant. He managed to be self-aggrandizing without being obnoxious, a combination that's much harder than it looks; the gentle, almost self-mocking humor of his captions, the bombastic next-issue summaries, even the little footnotes where he'd say that he would have covered the page with word balloons, but with art like this, he knew when to sit down and shut up...Stan Lee sold his stories, his persona, his characters, and he knew exactly how to charm you into believing his line. He made you feel special and discerning for having the good taste to enjoy his writing, and while his brand of hype always promised more than it delivered, it never made you feel like you were getting cheated afterward. It's a trick that modern-day editors show every day that it's very easy to fail at, and fail spectacularly. Even the nicknames he gave himself and his collaborators were part of that same charming hucksterism; "Dashing" Don Heck, "Gentleman" Gene Colan, Jack "The King" Kirby, "Jazzy" Johnny Romita, and Stan "The Man" Lee. (Cribbed from Stan "The Man" Musial, no doubt, but charming nonetheless.)
I love his dialogue. For all that I believe Steve Ditko and Jack Kirby contributed greatly to the classic runs of Spider-Man and the Fantastic Four, I don't think either one of those series would have become as great as they did without Stan Lee presenting vivid portraits of them through their speech. Even today, you can take the tails off of the word balloons in an issue of the Fantastic Four, and you'll know who's talking; Doom's megalomaniac ranting, Johnny's youthful exuberance, and of course, the Thing. "Natcherly! The idol of millions ain't no weak-kneed pantywaist!"
Did he benefit from working with some of the best artists in the industry? Unquestionably. Spider-Man wouldn't have been Spider-Man without Ditko, and the rest of the Marvel Universe wouldn't have been the same without Kirby. But that's the nature of a collaborative medium. Lee and Kirby made each other better. It wouldn't have been the same without those many wonderful artists, but it also wouldn't have been nearly as good without Stan Lee. It certainly wouldn't have been as much fun.
So, having become older and wiser, but not yet as old and wise as the man I'm lauding, I say, "Happy 85th Birthday!" to Stan (the Man) Lee, a great writer and a legend in his own lifetime. Thanks for all the great stories!
Thursday, December 20, 2007
How To Have a Good Chinese Meal
Step One: Find a good Chinese restaurant. This is an important step. There's no point in saying to everyone, "Hey! Let's go out to dinner!" and taking them all to Panda Express. You need to find a place that does really good Chinese food; this might involve one or more "scouting meals", just to find a place that suits. Look for the following good signs that the Chinese restaurant is authentic.
a) They have soy sauce at the table, in jars. The only reason a good Chinese restaurant has soy sauce in little packets is for their to-go customers.
b) The cook and/or owner (it's always a good sign if the owner is actually working in the restaurant) is actually Chinese.
c) Many of the customers are actually Chinese.
d) Members of the owner's family are helping out (waiting tables, cooking, et cetera.) Really good cooking tends to be a labor of love, and nothing says love like child labor.
e) The portions are nice and big. A good Chinese restaurant generally serves a single portion that acts as about a meal-and-a-half...you should have enough leftovers for either a snack later, or to feel really stuffed as you leave the restaurant. (This is why you take other people with you. See Step Two.)
f) They're open Christmas Day. See introduction.
Step Two: Select your group of people. Ideally, the total number of people in your group should be divisible by three, just to make the portions work out well, but you're really more concerned with good conversation and fun people to hang out with, so don't be afraid to invite an extra person or two. You can always add on egg rolls or lo mein. If you don't have at least two friends you can go out for Chinese food with, go join a community theater group.
Step Three: Bring everyone to the restaurant. Do not order individually. This is vitally important. For one thing, you'll all wind up with way too much food. For another, the best part of eating Chinese is trying different dishes. Order two entrees for every three people, and try to vary the entrees as much as possible. If you have something you know is popular (having a favorite Chinese restaurant obviously means skipping Step One), go ahead and order multiples, but try to mix it up at least some. Passing around the entrees, piling your plate with different dishes, and telling people, "Mmm, you have to try this" is all part of the tradition. In the event of uncertainty, don't be afraid to order a bit extra...Chinese food makes great leftovers (although you'll need to cook fresh rice. Nothing tastes worse than reheated rice. It's like eating paste.)
Alternate Option: Order out, and have the food at home while watching a movie. (The only trick is to find a movie that will satisfy everyone concerned. No horror--you never know who might have a weak stomach. 'The Princess Bride' is never a bad choice for a large, mixed gathering, as only soulless demon-people dislike that film.)
So there you have it--the perfect guide to a fun night out. (In the Twin Cities, by the way, I recommend both 'Anna Chung's', in Eagan, and 'Seafood Palace', in Minneapolis. Both great family-owned restaurants that serve nice, big portions of great Chinese food. Try Anna's sesame chicken, it's the best in the world!)
Sunday, December 16, 2007
The Dream Is Dead
Seriously, why wouldn't you start playing for the losses at this point? Win a game, and you're just another bunch of 1-15 schmucks. At least there's a certain perverse glory in going 0-16. You might be bad, but at least you're legendarily bad.
Or, at the very least, wait until next week to win, and ruin the Patriots' season at the same time...
Friday, December 07, 2007
So Good I Stole It
"We're all just worried that he's going to go on a diplomatic tour of Europe, and all of the other heads of state are going to pretend to not be home when he rings the doorbell."
Thursday, December 06, 2007
Bona Fide Shameless Plug
If that's not enough, it has flying heads, zombie bikers, demon kung-fu masters, eunuch sorcerers, and a little something I nicknamed "Corpse Factories". Oh, and killer nuns. Oh, yes, and I promise you'll never look at a dodo the same way again.
Tuesday, November 27, 2007
Review: The Black Dossier
I find myself surprised, depressed, and more than a little intimidated to say this, but...wow, that was really disappointing. I never thought I'd say that about something Alan Moore wrote, but it's true.
It's not all Moore's fault, I have to say. Some of it comes from the fact that LoEG volumes are so few and far between (due to Kevin O'Neill's somewhat deliberate speed of drawing) that each one feels more like an "event" than a story, and DC's delay of the release (due to all sorts of reasons) merely amped up the hype. It's possible that there's just no way that anything could live up to the excitement of the idea of the Black Dossier.
But I do think that some of the fault, and I say this as someone not nearly as talented as Alan Moore, is...well, Alan Moore's. For one thing, the sex. I am no prude. I admire greatly Moore's stance that writing 'Lost Girls' opened his eyes to the idea that human sexuality is natural and healthy, and something that can be included in his stories without shame or fear. But I do think that like any writer who's using a new storytelling technique, Moore seems to be overusing it in his first flush of enthusiasm. Much like Brian Michael Bendis scatters random thought balloons in every panel of 'Mighty Avengers', things like "I like pie," or "Where are my keys?", Moore seems to be sticking sex scenes in just to say, "Look! I'm not afraid to include a sex scene!" (In fact, that's literally the case at one point--a porn pamphlet from Orwell's '1984' is inserted between two other pages, seemingly at random.) The overall effect is more numbing and pointless than erotic. A few years down the road, I'm sure Moore will integrate this stuff better, but for now, it feels clumsy and forced.
But that's not the big problem with the Black Dossier. The big problem is...well, the big problem, to put it bluntly, is that it doesn't make a whole lot of sense. Not the plot, that's relatively straightforward. Mina and Quartermain steal the "Black Dossier", a compendium of secrets of the various incarnations of the League, from British Intelligence, and spend the rest of the book on the run while reading it. But very little of the actual material makes sense.
I suppose I should have seen this coming. Moore has been very forthright in discussing how the LoEG books have been and will be getting more and more elaborate in their "continuity references", working in more and more oblique references to other literary works of the period and using them as plot points. After all, Jess Nevins has published two annotated guides to the previous two mini-series, explaining all the "Easter eggs" for people who aren't walking pop culture encyclopedias. But even so, it's very frustrating to read an entire book that's nothing but knowing winks to things you don't recognize. The original series worked because the "Easter eggs" were just that, asides in a story whose main thrust was broad and immediately recognizable. Mister Hyde, the Invisible Man, Captain Nemo, and Allan Quartermain were major literary characters that the average person could recognize, and villains like Moriarty and the Martians from 'War of the Worlds' worked perfectly precisely because they were legendary villains that the legendary heroes could believably struggle against. (Although even in the original series, the veiled references to Fu Manchu were probably a mistake...but more on that in a moment.)
'The Black Dossier' is full of oblique references and veiled hints at other fictional stories, but that's all it really is. There's nothing for a reader except for the satisfaction of picking out a reference they recognize, or more often sighing in frustration as another obscure character shows up that they've never heard of. And since Moore appears to be hanging his hat on the notion that Jess Nevins will be publishing an annotated guide for this series as well, reading 'The Black Dossier' is a bit like buying a trivia quizbook without an answers section.
Worse, even in the parts where Moore probably wants to make things clear, he can't, because he hasn't learned his lesson from Fu Manchu. Too many of the important characters in the book are still under copyright from their respective authors, meaning that Moore has to make veiled allusions and hope that his readers are well educated enough to pick up the hints. (This was the problem with Fu Manchu in the original mini-series...if you're not familiar with Sax Rohmer's pulp villain, then large parts of the series are downright incoherent.) Admittedly, the key reference (a British secret agent named "Jimmy" who worked with Felix Leiter in Jamaica) is clear enough, but for every reference like that, there's a whole series of plot points that turn on You-Know-Who working with Wink-Wink to uncover the secret of That Famous Place With The Buildings, Get It? If you do get it, you'll no doubt be smiling faintly at the way the references dovetail. If you don't, you'll be wondering why they didn't just bundle the damn book with a coupon for the inevitable Nevins guide.
The ending, on the other hand, is a species of error that we haven't seen from Moore yet. It's all in 3-D, for starters (word to the wise: people with glasses hate 3-D effects, because we have a choice of either missing the 3-D part or sitting with the damn book an inch from our nose because we're nearsighted, for Pete's sake...I suppose it could have been worse, Moore could have persuaded DC to include a vinyl record I'd never be able to play on my CD player), and it takes place in the "Burning Realm", a place that's sort of a walk-in imagination where all these fictional characters can go when they get tired of dealing with the real world...except that obviously some of them can't, because they're not "fictional", except that they clearly are, because "Jimmy" is James Bond, but obviously he's not the right kind of fictional, so perhaps it's to do with being the right kind of fictional, but honestly, this isn't a story that has been doing the meta-fiction at all until now, and ringing it in right at the end of the third book for about ten pages feels odd and takes you right out of the story. The ending feels really like a chapter of 'Promethea' that wound up in the wrong book--don't get me wrong, I like the idea of fictional characters traveling into and out of the realm of imagination, but that's not the concept of 'League of Extraordinary Gentlemen'. LoEG suggests that it's all real, every last bit of it. Having it suddenly be all real except for the bits that aren't and some of them are and they can go into the imagination when they want to so they don't age...it's a pretty severe tangent, and it muddles the message.
I don't wish to sound wholly negative, since even disappointing Alan Moore is still Alan Moore, and there's one short story in there that works perfectly as an example of how LoEG should work (Jeeves vs. C'thullu, a clear example of two iconic and legendary characters facing off on a grand literary stage.) But on the whole, it really came off as self-indulgent and esoteric, and strangely pointless. Perhaps when Jess Nevins writes about it, I'll be more impressed.
Monday, November 26, 2007
Aside
Silly me.
Essential Update '07
the top fifteen Marvel series I wanted to see made into Essentials. It's now a year later, and I thought I'd take a moment to ask, "How did Marvel do?"
Unsurprisingly, they did a lot more volumes of existing series. I can't say I mind, honestly; it was good to get another X-Men volume, a couple more Spider-Man trades, more FF, more Silver Surfer, more Punisher, more Werewolf By Night, and more X-Factor. But of the fifteen titles on my list, only two were actually collected: Ms. Marvel, and Dazzler. (Which isn't to say there were no other new series being collected--'Essential Marvel Saga'? I didn't list it because I didn't dream Marvel would collect something so wonderful, yet so esoteric...now I've learned that my fanboy dreams can truly become reality.) So what does this year hold in the Marvel release schedule of my dreams?
15. The Champions. To be honest, I'm not sure what the rights issues are with this series, and I suspect nobody else does either, including Marvel (they did, after all, get within two months of publishing a new 'Champions' series before deciding to call it 'The Order'.) But I know there's a 'Champions Classic' set of trades in print, so Marvel must have the rights to reprint its old stuff. So howbout an Essential, Marvel?
14. Shang-Chi, Master of Kung-Fu. Another one where the rights might be in limbo...they can obviously make use of Shang-Chi himself, since he's an original Marvel character, but the series also used Fu Manchu, and I'm sure the rights have lapsed on him by this point. Still, I will fall back on my "Godzilla" argument: If Marvel can hash out the rights to an Essential Godzilla, how much harder can any other character be?
13. Micronauts. I really don't know what the rights status for this series is. But somebody's got to be able to reprint these. Even if it isn't Marvel, I'd settle for another company putting out an affordable black-and-white reprint volume...
12. Adam Warlock. With all the "cosmic" characters enjoying a big renaissance due to the success of 'Annihilation' and 'Annihilation: Conquest', putting out affordably-priced reprints of the old adventures of these characters sounds like a smart move to me. And it's not like Adam Warlock doesn't have a fan following. (OK, certainly the sales figures on 'Adam Warlock and the Infinity Watch' suggests he doesn't have much of one. But that was a whole different era.)
11. New Warriors. Another series that seems more relevant than ever in the new year...there's a new 'New Warriors' series out, Nova's got his own series again, Night Thrasher and Penance (the former Speedball) both have mini-series, Justice is a prominent character in 'Avengers: The Initiative'...really, Marvel, this one just makes sense.
10. Spider-Man 2099. The only reason this didn't make the list last year is because I figure a series should be at least fifteen years old before being considered "Essential"...and that time has passed by 2008, meaning that Peter David's wonderful reimagining of the Spider-Man concept can see print. It's the best of the 2099 line, it's got a surprisingly faithful cult following, and it's the only series to feature the line, "I have tough nipples." What's not to like?
9. Power Pack. They're already doing new, family-friendly out-of-continuity 'Power Pack' mini-series. Why not reprint the classic adventures as well?
8. West Coast Avengers. Hawkeye. Team Leader. I should not have to speak of this one again next year.
7. Alpha Flight. Another one of those series that's had a bit of a renaissance lately, and one that I really think would work well in big, 24-issue chunks. It was ahead of its time in "writing for the trade", with lots of ongoing subplots and character developments that unfolded over many issues, and now is the time to reprint it.
6. ROM. I am aware, thank you very much, of the rights issues regarding ROM. Pah, I say to them. Pah! If you can do 'Essential Godzilla', why are you letting the only records of our great struggle with the Dire Wraiths languish in Marvel's vaults?
...don't make me get Congress involved here.
5. Quasar. See everything I said about 'Adam Warlock', only with bells on. This really was Mark Gruenwald's magnum opus, and I don't think it ever got the attention it deserved. I think it would sell very well in trades, and I really enjoyed the series.
4. New Mutants. As I understand it, the reason this hasn't been collected is that Bill Sienkiewicz's art doesn't translate well to black and white. But I still hold out hopes that somehow they could "remaster" it to make it work, because this really is the definition of an "Essential" title. Following the X-Men during the 80s meant following the New Mutants, and the X-Men and X-Factor titles feel incomplete without the missing third of the story.
3. Excalibur. Less "essential" than the New Mutants, but oh-so-gorgeous...and don't even try to tell me that Alan Davis' art doesn't look good in black-and-white, because I ain't buying it.
2. Guardians of the Galaxy. Still one of my favorite series ever from my childhood (well, teenage-hood), still needs to be reprinted, still needs to be relaunched (I wanted to see 'Civil War' end with the Guardians showing up and siding with Cap), but I must bump it down a spot, because...
1. What If? I must, at this point, confess the deepest of fanboy shames. I totally forgot about 'What If?' when making last year's list. Two series, hundreds of issues, one-shots to this day, the inspiration for 'Exiles' and the only place where you could see seriously dark stuff go down in the Marvel Universe, this cries out to be reprinted. Yes, I'm aware there's a "Classic" line for this series, much as there is for many of the series on this list. But I loves me the big thick black-and-white volumes, and that means I wait in anticipation for the day this one gets released.
Sunday, November 18, 2007
Review: World War Z
So nothing ambitious today, because I'm still recuperating, but let me take a moment to mention how very, very well 'World War Z', by Max Brooks, evokes the idea of a zombie uprising. It shouldn't surprise anyone who reads this blog that I heard the phrase "zombie uprising" and was right there in line to buy the book, but Brooks really does do an excellent job with the idea. The book takes the form of a number of "interviews" with survivors of the plague that reanimated the dead and gave them an uncontrollable hunger for the flesh of the living, and each interview is almost a short story in miniature. The various survivors' tales interlock to form a vast, sprawling narrative of a world in crisis, progressing from denial, to panic, to full-fledged chaos, and finally our struggle to fight back and reclaim our world.
At each stage, you'll be impressed with Brooks' sense of realism; having laid down ground rules for the zombie virus in 'The Zombie Survival Guide', he then proceeds to come up with very authentic human responses to a plague of the walking dead. I quibbled about a few things (I think, for example, that the military would come up with an effective response faster than they did--ultimately, no matter how implacable and terrifying zombies are, they're basically unarmed, unarmored people who use no subterfuge or tactics and move at a slow walking pace.) But Brooks paints a compelling picture, and gives each survivor a unique voice. I could have read a book twice this length, and I'd be more than happy to see a sequel out of Brooks.
Thursday, November 08, 2007
Odd Businesses Update!
Now 'Taco King', by itself, isn't bad. Conveys a sort of fast food, Taco Bell meets Burger King vibe. But every time I see 'The Taco King' on a check, I picture all these animals kneeling down, watching this aged baboon head up the mountainside. He arrives at the pinnacle, and holds up...a taco! "Behold...your king." (And then he takes a big bite.)
It's just not the image I think they wanted to provide when they named their business. "Simba...it is time for you to return to the pridelands and take your place in the Combo of Life."
Or it could just be me.
Thursday, November 01, 2007
Meet 'N Greet #4
Then, one day, all that changed. A group of renegade mimes from the infamous 'Cirque du Soleil' crime family gunned down his whole family with invisible bullets. With no ballistics to trace, the police could do nothing. But he could.
Now, he's no longer a clown. He's a clown with a gun. And he's going mime hunting. No invisible box can save them. He's a one-man force for justice, an unstoppable white-faced, big-haired torrent of revenge...
No. Not revenge. Funishment.
He is...the Funisher.
(True story: This character was inspired by a "wannabe" on the 'City of Heroes' game, someone who'd simply made a copyrighted character and changed his name slightly to avoid being deleted for copyright infringement. He had made the Punisher, but had added an "h" so it was the "Phunisher". Apart from being appalled at the lack of imagination, I was quite irritated at the poor understanding of phonetics. That wouldn't sound like "punisher", it'd sound like...and then I realized it was the Best Character Idea Ever.)
Thursday, October 25, 2007
Entertainment News #2
In an announcement today that sharply divided the six Batman fans on the Internet not already sharply divided about one thing or another, the venerable DragonCon, held yearly in Atlanta, GA, had its bid accepted to host the first official debate between angry Batman fans over who's the better Joker, Heath Ledger or Jack Nicholson. Both Ledger and Nicholson will attend in person to hear people talk angrily about their lack of acting talent, disrespect for the comic book character, and hatred for the fans who've given so much to the franchise over the years.
Many fans are already up in arms about the announcement. Some feel that the timing will make it difficult. "DragonCon occurs over Labor Day weekend," longtime Batman fan Jake Keigel said. "The movie opens July 18th. By the time I get into my first argument over how bad Ledger's performance is, I'll actually be basing it on one, perhaps even several viewings of the movie instead of merely watching the teaser trailer and picturing that guy from 'Brokeback Mountain' playing my favorite villain. How am I supposed to have an uninformed opinion with that kind of lead time?"
Still others are concerned with DragonCon's ability to host such a debate. "When the Olympics were held in Atlanta," says Janine 'Batgirl' Lee, "they had to make all sorts of upgrades to the city's infrastructure in order to accomodate the increased traffic and the venues for the games. And yet, DragonCon has shown no signs of finding places to put all of the venom, bile, and sheer unmitigated gall that this discussion is going to generate. By the third day of the con, people are just going to be wading through knee-deep BS, mark my words."
A spokesperson for DragonCon has pointed out that their facilities for dealing with knee-deep BS have already been tested and shown to be at "Dan DiDio capacity".
Still other fans have concerns somewhat more difficult to articulate. "WTF THIS IS SOOOO LAME," says 'Batdude69'. "DC SUX THEY HAV NO IDEA WHAT MAKES JOKR COOL. DRAGONCON IS A BUNCH OF GAYWADS WHO WILL PROBLY SCREW UP TEH ARGUMENT." Harsh, incoherent words, but the sentiment is clear.
Still, whatever the end result, DragonCon's angry bickering session promises to be only the first of many. Perhaps we will all look back fondly on this as the beginning of a long, irritating and pointless argument, much as we fondly remember the first "Kirk vs. Picard" debate, held in 1986 at GenCon. However, it's unlikely. Because Mark Hamill is way better than either one of those two jerks.
Tuesday, October 16, 2007
Hey, It Amused Me
This month from DC, we're offering:
Green Arrow, death, Black Canary, death, death and death,
Superman/death/Batman/death/death/death,
The Brave, death, death and the Bold,
and Showcase Presents death, death, death, death, death, death, bacon, sausage and death.
Death, death, death, death, glorious death, wonderful death...
Thursday, October 11, 2007
Irony Officially Dead
Then again, perhaps that's the point. Maybe the bumper sticker is a form of mortification, something the car's owner put on there to remind themselves and inform others that they still suffer from the sin of pride. Perhaps there's a whole line of them--you can get an "ENVIOUS CATHOLIC", a "WRATHFUL CATHOLIC", or a "GLUTTONOUS CATHOLIC" sticker to put on your car, just to let everyone know that you still have a ways to go before you can call yourself a saint.
Thursday, October 04, 2007
A Quick Review Before I Go
Friday, September 28, 2007
Evil Dead 4
My thoughts on the sequel, before launching into a description: It'd need to be set fifteen years after 'Army'. Bruce Campbell is fifteen years older than he was, and there's no point in trying to hide that. You can't just pick up where 'Army' left off. I think, at this point, that it's safe to assume at least a little familiarity with the series on the part of the fans--if you're going to see 'Evil Dead 4', you've probably already seen the first three, and that'll be especially true when it goes on to DVD and joins three evergreen DVD sellers. And third, I think the series deserves a happy ending. Something big and spectacular (not that I didn't love the end of 'Army of Darkness' or anything.) So, with that in mind, 'Evil Dead 4'...
The story picks up fifteen years after the end of 'Army of Darkness', with Deadite forces having overwhelmed most of the world. Demonic possession has reached an all-time high, the United States government has fallen, and humans have banded together into small, insular city-states for protection. A mysterious wanderer approaches the largest and most successful of these city-states, the kingdom of 'S-Mart', the shining light of humanity in the war against demon-kind, ruled by the wise and just King Ash...
On arrival, he's greeted with suspicion and distrust, but is taken before Ash and his closest advisor, Scott. The stranger explains that he is from the future, from a time when there is but one outpost of humanity remaining on Earth. Ash's reign now exists only in legend, as the last Golden Age of the human race. But these last humans have unlocked the key to time travel using the Necronomicon Ex Mortis, the Book of the Dead (of the dead). Although the Book is indestructible, they have been sending warriors back in time to try to stop the Necronomicon from ever having been written, ensuring that the demons never get a foothold into humanity. Each time, they've failed, but they've managed to make some changes to history--Scott's very existence is one example. Originally, he would have been at the cabin with Ash when Ash found and fought the Deadites for the first time. They also prevented Ash from oversleeping and awakening in a dystopian future London. But now, they are too few to send back another. So their last gamble is to come to this time, and persuade Ash, the most legendary warrior in history, the slayer of the Deadites, to travel back and stop the demonic tome from even existing.
Ash is uncertain. He has responsibilities as a king, and as protector of its people. Also, he admits to himself, without the Deadite invasion, what would he be? Just another schmuck? For all the difficulties of being a king, and of fighting demons, it is good to be the Man With The Crown sometimes. And he'll apparently be remembered as the last Golden Age of Humanity, also a plus. He decides to take a night, and think it over.
That night, Deadites attack. Ash goes into battle with them and repels the invasion (a sight gag here would show him selecting from a rack of different weapons to fit onto his right arm), but Scott is killed. He consoles Shelly, and the two of them realize they've lost so much...Scott, dead. Linda, dead. Cheryl, missing. He decides. No matter what the cost, this has to be stopped. The spell is cast, and Ash hurtles back in time...
...to the decadent kingdom of Atlantis, ruled by a cruel-yet-sophisticated king. (There'd be parallels between him and Ash, suggesting that if Ash had "let himself go", this would be what he'd wind up like.) Ash arrives, and is immediately taken by the King's Guard. He finds himself on trial, accused of being the head of the "Cult of the Deadites", which has been gaining power of late. Ash protests, insisting that he's actually there to fight the cult, but the King's High Priestess has the word of prophecy on her side, the King trusts her implicitly...and she's also Cheryl, Ash's long-lost sister. Despite Ash's protests, he's sentenced to trial by combat in the gladiatorial arenas.
Naturally, trial by combat proves to be not as fatal as Ash's enemy hoped, and the mercurial King takes him into his confidence. Ash takes the opportunity to talk to Cheryl privately, only to find out that she's the Queen of the Deadite Cult--the demonic entity knew that others were attempting to undo the creation of the Necronomicon, and sent Cheryl, its first possessee, back in time to guard it. The time of prophecy is near, though. Soon the seas will run red with blood, the book will be written, and humanity's end will be assured.
Sure enough, the Deadite cult marches on the palace. Ash and the King's Guard do battle with the cultists, but the King dies, and with his death, Atlantis begins to sink into the sea. Blood-red rain pours from the sky, Cheryl begins to chant a summoning ritual, and the tome's destined author appears at its appointed time. The scribe of the book descends from his pale horse, carrying the blank tome. It reaches a single skeletal finger out towards the water, and it becomes clear that the book is the Necronomicon Ex Mortis...the Book of the Dead, by Death...
That's when Ash steps in. Unafraid, unencumbered by common sense, he charges in for a final battle, Ash vs. the Grim Reaper, for the fate of humanity...and yeah, that goes about as well as you'd expect. Only Ash's superhuman ability to withstand punishment keeps him alive, but he does fulfill his destiny. He keeps Death distracted for those few vital minutes until the continent sinks fully under the waves. The book plunges into the blood-red sea, its pages defaced for all time. Humanity is saved. And Ash goes under, drowning in the blood-red waters...
...and is pulled back out. And not only that, his watch is still ticking! That's right, ladies and gentlemen, even total immersion in this tank of salt water doesn't stop the Amazing Ash Watch, and it's only $49.99! And if you act now, we'll throw in the Groovy Ash Hand Blender, that straps right onto your wrist! Call now, operators are standing by! Now, we'll go to Ed, and see if he has anything more on that Fantastic Ash Glove...
Still disoriented, Ash looks around. He has both his hands again, his friend Scott is by his side, and as they go to another studio, he realizes that he's working in some sort of infomercial. Men in suits crowd around, looking for his opinion on all sorts of business matters, and he figures it out--this is history now, and he's gone from being the King of the Last Golden Age to a glorified Ron Popeil. For a moment, he wonders if it was worth it...and then he sees Linda off-stage, watching him work. And knows that it was.
Thursday, September 20, 2007
I Am King Geek! Bow Down Before Me!
1955: Alien plants use a total eclipse of the sun (a recurring motif of the series) to teleport a seedling of theirs to Earth, as part of a plot to wipe out the human race. The seedling is destroyed by Seymour Krelbourn and Audrey Gray, but the pollen of the alien plant turns out to have a mutagenic effect on human beings. Pollen contamination will cause spectacular mutagenic effects over the next decade.
1956: Seymour and Audrey marry and move to the suburbs.
1957: Tolian Soran, thought to have died in an explosion on Veridian 3, instead finds himself in New York City during Earth's distant past. During the brief period he spent within the Nexus (prior to Jean-Luc Picard and James T. Kirk's alteration of history), he communed with a mysterious entity that claimed to be trapped within a black hole. In exchange for a promise of assistance in escaping the black hole, the entity helps Soran time-travel away. Soran takes the identity of "Linderman". At this time, he is contaminated by alien pollen, developing the ability to heal.
1958: Seymour Krelbourn dies from radical mutations developed in the wake of overexposure to the alien pollen. Audrey Gray breaks with tradition by reverting to her maiden name, and moves back to her old neighborhood in New York to raise her newborn child, whom she names Gabriel. In order to prevent him from taking an interest in botany (which she irrationally blames for her husband's death), she tells Gabriel that his father was a watchmaker.
1972: After several misadventures, including a tour of duty in Vietnam, Soran finally frees the renegade Time Lord known only as "The Master" from the black hole he was trapped in, and uses his powers to stabilize the Master's decaying human host. Soran/Linderman and the Master embark on an ambitious scheme to alter the course of human history using the alien pollen to catalyze the next stage of human evolution.
1975: After his return from Africa, John Shaft develops prcognitive dreams due to exposure to alien pollen; deciding to use the ability to make himself wealthy, he develops the identity of "Charles Deveaux". He spends many years acumulating wealth and power, and reluctantly lends his talents to Soran/Linderman on occasion; despite his money, though, nobody understands him but his woman.
1983: Captain Hikaru Sulu, of the starship Excelsior, is asked to take on a dangerous mission by Starfleet involving the apprehension of criminals attempting to alter the course of human history. Upon arriving in the past, however, Sulu recognizes that the alterations are too great to stop by simply capturing the criminals, and embarks on a long-term scheme to minimize their damage to the timestream. To this end, he begins building a corporate empire in Japan and makes the acquaintance of Soran/Linderman.
1987: By this time, the Master's "black ops" organization that complements Soran/Linderman is fully up and running, using both regular humans and those whose DNA has been altered by the alien pollen. The Master, calling himself "Thompson", recruits as his newest operative a man called "Claude." Unbeknownst to the Master, "Claude" is actually his old nemesis, the Doctor, who has regenerated since the last time the two met and has used the newly-installed 'chameleon arch' in his TARDIS to create a false persona for himself to allay the Master's suspicions. He does take the extra step, however, of installing "Claude" with pollen-altered DNA, giving himself the ability to become invisible.
1991: Lana Lang graduates from Shuster University and takes a job at the Bureau for Extra-Normal Matters in Capitol City, Florida.
1993: Lana Lang severs her ties both with Clark Kent and Superboy, and uses her connections at the Bureau for Extra-Normal Matters to obtain a job with the FBI, specializing in cases of unusual serial killers.
1999: John Connor, on the run from robotic killing machines from an alternate future known as "Terminators", takes the identity of "Zach" while living in Texas. He will hide under this identity for several years.
2000: Having trusted the wrong person in Thompson/The Master's black-ops group (known as "The Company"), Claude/The Doctor is badly injured. Failing to remember his true Time Lord heritage, he spends the next several years on the run (which, in turn, causes him to resolve never to use the chameleon arch without entrusting his secret to a partner in the event of mishap.)
December 2005: Eric Weiss, CIA agent, goes deep undercover as an LA beat cop, complete with marriage. Unbeknownst to him, however, he has been exposed to alien pollen.
April 2006: Chandra Suresh approaches Gabriel Gray, having determined that his DNA contains the markers that will allow him to detect people who have developed "super-powers". Gray's DNA, which was affected by massive doses of pollen on both his mother's and father's side, is indeed powerfully mutated (despite his mother's never having developed any powers at all from her exposure to alien pollen.)
September 2006: Heroes begins.
Friday, September 14, 2007
Any Questions?
Friday, you say?
Huh.
Hope things went OK at work last night, then.
Thursday, September 06, 2007
Summer Movie Report Card
The second thing to notice is just how many movies I wound up seeing; this was a big summer for movies, a sort of box-office El Nino that happens once every few years where every week brought a must-see movie. (Hollywood's been hoping for one of these for a while, now, but when you make a movie like 'Hulk', you really only have yourself to blame.) When I looked at the "upcoming movies", I saw a treasure trove of summer-time excitement...was I disappointed? Read on!
Ghost Rider: B-. This should probably be a C+, to be honest, but I'm giving it an easy grade because the movie had a good sense of humor about itself, and a nice visual design sense, which made it easier to overlook the plot-silliness and slightly hammy acting. Plus, I wasn't expecting a ton from it, so yes, I was grading on a curve.
300: D+. Would have been a B-, save for the political subtext that rammed itself down my throat when all I wanted was a good old-fashioned action movie. (You may remember me commenting as much at the time.) Still, it didn't hurt my overall summer expectations, as it was really more of an afterthought next to 'Spider-Man 3', 'Fantastic Four 2', 'Transformers', and 'Grindhouse'.
TMNT: B. Actually, it starts out as a C, but the last half-hour or so is solid A material, so I decided to average out the film's grade. The film spends a long while dealing with the reunion of the Turtles and their working out their dysfunctional family issues, which left me thinking a) "Didn't we see this in the first 'TMNT' movie?" and b) "Didn't we see this in 'Ghostbusters 2'?" But the climax gets in plenty of action, good one-liners, and left me smiling. (Worst trailers before the movie ever, though. My room-mate actually shouted, "There is no GOD!" when he saw the 'Underdog' preview.)
Grindhouse: B. I'm probably grading this low, and that's probably because I did a poor job of expectation management (got my hopes up too high, so that it was impossible for the movie to be as good as my expectations for it.) But really, the Tarantino movie was a C+, slow and talky, and the Rodriguez movie was still only a B+, thanks to Rose McGowan's wooden acting dragging down the average. The fake trailers tipped it from a B- to a B, but for one of the tentpole movies of my summer movie expectations, it really didn't quite get it done. (I still saw it twice, though. And I'll still buy the DVD, just for "Don't".)
Hot Fuzz: A+. Unquestionably the movie that wrecks the curve for everyone else, this movie does for cop movies what 'Shaun of the Dead' did for zombie movies. I hate that sentence, because it's such a trite phrase and will no doubt be on the DVD sleeve somewhere, but that really is the most accurate way to describe the film--it takes the ideas and tropes of an American genre, and applies them to the small-scale human-interest stories British film and TV turn out. The result is absolutely brilliant (and all the more so because Simon Pegg drop-kicks an old lady in the head.)
Spider-Man 3: A-. I can, if I look, see flaws in the film (which is why it's an A- and not an A.) But I really think that most of the people who came out of this hating it either a) did a poor job of expectation management, or b) were gunning for it, because the third movie is usually where the backlash comes in. (Although it's easier to hate the third movie of a series when it's "Batman Forever".) Me, I thought it was fun, I thought it used its characters pretty well (save for Sandman, whose team-up with Venom at the end seemed to come out of nowhere), and I thought it bore the standard set by the first two movies better than any "third movie" you'd care to name. ('Godfather 3'? 'Matrix: Revolutions'? 'X-Men: The Last Stand'? 'Superman III'? OK, 'Army of Darkness' beats it. Still, they are both Sam Raimi movies.)
Pirates of the Caribbean: At World's End: C+. I think I just broke my niece's heart, but really, this was entertaining enough...but in the end, it was just disposable fluff. It was a popcorn movie, and that could have been enough for it to get a B-, but I could never quite get away from noticing the special effects, stagecraft, and sheer logistics of filming each big action set-piece, and that lack of immersiveness knocked it down a grade point. (Caveat: I have not seen the first two films, and although I picked up what was going on just fine, thanks, it might have engaged me a bit more if I'd had two more movies to get to care about these people.) Oh, and it was hard to get away from the notion that apparently this was set in the Past, when everyone was still an ethnic stereotype.
Fantastic Four: Rise of the Silver Surfer: A. OK, an A with the caveat that it's impossible for me to tell how much of this grade came from the actual movie I watched, and how much of it came from the film-makers simply having the good taste to make another Fantastic Four movie. I'm of the belief that the FF are virtually writer-proof; the characters are so vivid, the stories so iconic, and the villains so great, that you actually have to work to screw it up. At least for me.
Transformers: B+. With a different director, this could have been an A+, but Michael Bay really drops it a full letter grade with his insistence on using extreme close-ups, shaky-cam, and all sorts of tricks that really obscure the action and make it difficult to tell what's going on in any given scene. I understand the need to build slowly to the big set-piece action sequences, but once you get to them, you should be showing the audience everything in loving detail. Still, good acting, funny scenes, and Frenzy was awesome. (Mind you, the killer Nokia cell phone beat everything.)
Harry Potter and the Order of the Phoenix: I. Sorry, but I just had to give this an incomplete because, well...it is. They're trying to condense an 870-page book which is mostly about character development and backstory into a pacy two-hour movie; at that point, you might as well stop calling it an adaptation and start calling it "Selected highlights of the book." Major plot points get left out, important characters wind up being reduced to extras...really, it's not a complete movie. (Which is why I don't normally go to the Harry Potter films.)
Stardust: A. I did vacillate a bit on whether to add a "-" to that, because I was a little disappointed on what they did with Victoria (even eight years after reading the book, I remember thinking that she Learned Her Lesson about toying with people's hearts, and it was sad to see a version of her that didn't.) But still, the changes from the book were all in the service of making it more memorable, exciting, dramatic, and fun, and I'm all for all of that. And they did it all while keeping the tone and basic shape of Gaiman's excellent novel, which is nothing short of amazing.
And that, I think, ends the "Summer Blockbuster Season"; it's September now, and while I do want to see 'Balls of Fury' (yes, I do, and I'm not ashamed of that), I don't feel that it really qualifies as a "blockbuster". This means that the GPA of the movies above is about a B (since I really doubt that the Harry Potter people are going to turn the rest of their movie in any time soon, their "I" gets changed to an "F" for the purposes of figuring out GPAs.) Not bad, although it should be noted that I managed to miss quite a few summer movies--I did not, for example, see 'Live Free or Die Hard' or 'The Bourne Ultimatum' (which probably cancel each other out).
In short, while popcorn cinema could still stand to study a bit harder and maybe consider doing some DVD extra-credit work, it certainly isn't flunking.
Thursday, August 30, 2007
Word to the Wise
OK, I'll tell you what. I'm just going to use this week as an opportunity to tell you a little secret. Friday, September 14th, on the Sci-Fi channel, they're airing 'Blink' at 8 PM Eastern time. It's a "Doctor Who" episode, but you don't need to be a Doctor Who fan, you don't need to have seen any previous episodes, you don't need to know anything about this season's story arc, you really can just watch this totally stand-alone. And you should. Because this is, setting aside my inherent bias for Doctor Who, a genuinely great piece of science-fiction storytelling. It's one hour of your Friday night, and trust me, you'll absolutely love it. I won't spoil a word of its plot, but it is so bloody brilliant...
(Oh, and then go bit-torrent all six episodes of 'Jekyll', by the same writer. Damn, that series is good.)
Thursday, August 23, 2007
Insane Comics Moments, Part Four
Today, we're going to look at the so-called "Copper Age" of comics, and ask, "So...what's your excuse now?"
Exhibit A for the Prosecution is: Teen Iron Man. That's right, every comics fan just simultaneously winced in pain, because this is the story of how Marvel decided that Tony Stark was too hard to get behind as a character. Iron Man needed a sales boost, an alcoholic bi-polar control freak with a heart condition didn't seem as relevant as it did in the 1960s, so what was to be done?
The answer, of course, was obvious to any editor in the 1990s--kill him off. Or, more accurately, turn him evil, then kill him off. (This was, of course, the default response to any title that needed a sales boost in the 1990s, which is why 'The Death of Jughead' sold 2.7 million copies.) Marvel did a big "event" storyline in its Avengers books in which it was revealed that Tony was being brainwashed by Kang, dictator of the year 5000. His attempts to resist the brainwashing were what caused his alcoholism (sure, Tony. My uncle tried the same line.) But now it had fully taken hold, and he was helping to destroy the Avengers from within and crush all opposition to his rule. (Sort of like Bob Harras. *Rimshot*)
Obviously, there was only one man to stop a genius like Tony Stark--Reed Richards!
...er, obviously, there were only two men to stop a genius like Tony Stark--Reed Richards and Victor von Doom!
...er, obviously, there were only five men to stop a genius like Tony Stark--Reed Richards, Victor von Doom, Henry Pym, Bruce Banner, and Professor Charles Xavier!
...er, obviously, there were actually something like twenty men and sixteen women to stop a genius like Tony Stark, including but not limited to She-Hulk, Jean Grey, the Beast, Doctor Strange, Dracula, and Magneto, but the Avengers decided to borrow a time machine, travel back a decade or two, and grab a younger version of Tony Stark out of the past and pit him against his older, more experienced, savvier self. Who was also wearing a suit of far-more-technologically-advanced power armor that young Tony hadn't even dreamed of yet, let alone invented. And who'd been brainwashed into being a ruthless killer.
The fight went about as well as you'd expect--young Tony took a repulsor blast to the chest, and wound up on the brink of death within about the first fifteen seconds. Luckily this jumpstarted old Tony's conscience, and he sacrificed his life stopping Kang's scheme. The Avengers nursed young Tony back to health (save for the fact that he now had to wear a giant metal corset non-stop or he'd die instantly of heart failure), and suggested that he join the Avengers in the present day rather than return to his native time and live a long, healthy life. (Presumably, this didn't create a time paradox because young Tony came from a different reality than old Tony. On the other hand, that world no longer has an Iron Man and never did, which presumably means a wide variety of horrific things for the human race. Then again, they were spared "Civil War".)
Young Iron Man became the headliner in the Iron Man comics for about seven issues, by which point it became clear that this was one of the biggest blunders in Marvel's long history (and yes, I include 'Street Poet Ray'.) Teen Tony flew into the 'Heroes Reborn' universe, and when he came back out a year later, he was classic Tony again, nobody ever asked why, and the Teen Iron Man era died without even a small, pathetic whimper.
Fun Fact: Marvel is two years away and counting from needing to throw everyone into the 'Heroes Reborn' universe again!
Thursday, August 16, 2007
Sometimes I Am Too Ethical
But it occurred to me--isn't this what conservatives talk about the invisible hand of the free market for? If there's a business essentially operating on the razor edge of mail fraud, using deceptive advertising practices to bilk people out of large sums of money, isn't it the job of capitalism to undercut them and pass the savings on to you, the consumer? I could be that person. I have the sales pitch all figured out. My business (my father suggested "Big Bob's Discount Star Registry" as a name) would register you a star for half the price, that's right half the price of the International Star Registry. Heck, I'd even give bulk discounts. Buy five stars, and the sixth star is free! Buy ten stars, and get your own cloud of dark matter at no extra charge! And every star registration is guaranteed to be every bit as legitimate as the International Star Registry's or double your money back!
But I just can't sucker people out of their money like that. Clearly, something is wrong with my capitalistic instincts.
Thursday, August 09, 2007
Nor Is He Out Of It
This isn't something I thought would happen anytime soon. The man is arrogant, to the point where you could legitimately call him cruel. He's unquestionably a cheat, and he has tainted two of the most significant records in Major League baseball by taking illegal steroids in order to inflate his home run totals. Not only has he not shown remorse for this, he continues to refuse to admit it, even in the face of a perjury investigation and a mountain of evidence of his own guilt.
And then I caught myself thinking, "But whether he admits it or not, he'll always know."
I thought about what that must be like. To have finally gotten so furious at the cheaters and juicers that you decided to join them, to have the most prestigious records in the history of the sport as a result...and to know that they're not really yours. To have to know, every time you hit a home run, that it's not your natural skill and talent, that it's not something you can be proud of the same way you were proud of your home runs before you started juicing, to have caged yourself so thoroughly in lies that your triumphs have turned to ashes in your mouth and be trapped by that knowledge...
Barry Bonds will always know he cheated. I'd hate to have to live with that. And yeah, I do feel sorry for him, having to live with that. I still don't like him, but I can pity him, even if I suspect he doesn't want that.
Wednesday, August 08, 2007
New Who Review
The Nightmare of Black Island: By this point, just Mike Tucker's name on the spine of a Doctor Who book fills my soul with existential dread, the sort of feeling a comic book fan gets when they see "Art by Rob Liefeld" or a movie fan gets when they see "Directed by Uwe Boll". So it's pretty safe to say that a big chunk of my enjoyment of this book came from plain and simple lowered expectations.
But that said, it's not bad. Freed from a need to be "literary", Tucker can just concentrate on writing an enjoyable action-horror mystery featuring the Doctor and Rose, and include plenty of spooky monsters, evil aliens, and mysterious mansions. It's nothing but an entertaining run-around, but after getting several non-entertaining run-arounds from Tucker, it's a serious step up. (And I did get a chuckle from the "guard duck" bit. But maybe I was just in a goofy mood.)
The Art of Destruction: By this point, Stephen Cole seems to understand exactly what his strengths are as a writer, and plays to them well in this book. He's got a gift for pacing, filling each chapter with plenty of incident and action and keeping the plot moving by continually upping the ante of threats and menaces until you've got erupting volcanoes, two alien factions fighting the last battle of an interstellar war, and human rebels with guns running around on top of all that. With all that going around, minor deficiencies in characterization and theme...it's not that they're not noticeable, it's that you're done with the book before you have time to think about them.
Special mention should go to the Wurm, by the way, for managing to be interesting aliens despite their stupid name and one-note "Hi, we're EEEVIL!" characterization. By actually basing them on worm biology, Cole creates interesting details from their ship construction, to their weaponry, right down to the second-in-command getting chopped in half and still surviving for a good long while. (Name's still stupid, though.)
The Price of Paradise: There are things I liked about this book, and nothing I could say I really disliked...but on the whole, it's sort of weak tea. Nothing bad about the flavor you get, but you really wish there was more of it. The characters are sympathetic, but not particularly personable; the monsters are interesting, but not particularly scary; the central twist is clever, but in a fairly predictable way. It's not bad, and I can pretty much guarantee you won't come away disliking it, but at the same time, I just can't see anyone claiming this as their favorite Doctor Who book.
Sting of the Zygons: Ahh, there's nothing quite like a good old-fashioned shapeshifting monster run-around. Only, of course, since this is a Stephen Cole book, it's a good old-fashioned shapeshifting monster run-around with the volume turned up to eleven. You're prevented from spotting the Zygons (the classic parlor game, "Spot The Zygon" is, of course, fun for the whole family) by the sheer number of clues you get; and, of course, they're all true. Pick a random character, any random character, and odds are pretty good that they'll wind up metamorphosizing into an evil orange sucker-face at some point in the book. And yet, that's half its charm. Towards the end, it feels like Cole is practically in on the joke, as the Zygon revelations get bigger, more dramatic, and at times quite clever.
(Although the Zygon plan seems to be from the Ten Little Aliens Memorial School of Ridiculously Overcomplicated Plots, involving clandestinely ordered heavy moving equipment, Frenchmen with guns concealed in their camera cases, Skarasen signalling devices, surreptitious telegraph messages, and the crowned heads of Europe gathering for a state funeral with minimal security present. The Doctor does almost as much to facilitate their evil scheme as he does to thwart it.)
The Last Dodo: I hate to admit it, but Jacqueline Rayner has me thoroughly charmed as an author. I admit that the people who complain about her plotting frequently have a point, and I know that some people don't like her style, but to me, it's like having that friend who can always make you laugh telling you a Doctor Who story. Regardless of the actual story, I'm always laughing by the end. So I can forgive her pretty much anything...
Except, sad to say, that I happen to fall rather firmly on the side of those people who "think they're doing good", as Rayner puts it during the one paragraph that's not unequivocally negative about zoos. I think that a well-run zoo is the best friend an animal can have, the best friend a species can have, indeed the best friend an ecosystem can have, and find it extremely disappointing that Rayner puts the Doctor firmly on the side of "Zoos are just jails for animals." This attitude is a bit of a pet peeve of mine, and I'm highly underwhelmed at the way Rayner wrote it into the mouth of my favorite fictional character.
Other than that, though, fun book.
Wooden Heart: I enjoyed this one, even as I couldn't help but feel like I'd heard some of this before. "A mysterious spaceship with a virtual-reality village inside it whose inhabitants believe themselves to be real" feels like the starting point for every third New Adventure, and it continues to be a well-worn trope of the novels. Still, Martin Day gets bonus points for sincerity--he feels like he means it when he writes about the struggles of the virtual people to deal with the collapse of their world, and that always carries a book even when cleverness fails.
The characterization is good here, as it is in pretty much all the new series novels; Martha in particular is more palatable than she is in the TV series, even if she is a bit less recognizable as Martha Jones. This is because her most irritating trait is also her defining one, as far as the TV series goes; in the books, she spends much less of her time mooning over the Doctor like a lovesick schoolgirl, which makes her a more sympathetic character. (It's more than a little depressing that her defining trait in the TV show is "mooning over the Doctor like a lovesick schoolgirl." What a waste.)
Bonus Coverage!
Made of Steel: Part of me dreaded the idea of encouraging Terrance Dicks to write an even smaller, thinner, less substantial book than he'd been doing for the book line up to now; after the last two or three books, I was worried that a less-substantial Dicks offering would be a pamphlet with "Go Watch The Five Doctors" written on it. But as it turns out, the Quick Reads series is ideally suited to Uncle Terry; he's a master at storytelling economy (a couple hundred Target novelizations will do that for you), and all that he really ditches when he slims down is padding and references to 'The Five Doctors', which he could probably stand to give a rest anyway. A light, fun read, exactly what the series demands.
Thursday, August 02, 2007
Groomers
By "exact opposite", I mean that while a spoiler wants to make sure everyone knows the twist to the film/book/whatever, whether they want to know ahead of time or not, the groomer has a fanatical obsession with making sure that nobody finds out the twist ahead of time, even if they don't care or actively want to find out early, because making sure they experience the "de-flowering" of learning the twist as the writer intended is absolutely vital to enjoying the experience.
Obviously, you're more likely to find grooming in the creative end of the spectrum, while spoilers tend to be consumers of entertainment. Some prominent and (relatively) recent examples would be J.K. Rowling's anger at book reviews of the seventh Harry Potter book, Peter David's (probably joking) attempt to relabel spoilers as "ruiners", DC's solicitation to retailers of two non-existent issues of the Flash in order to conceal the impending death of the character, Marvel's solicitation of false covers of comics to conceal the ending of 'Civil War' (and, some years previous, the return of Colossus)...heck, you could go on forever. (One more, which I think actually worked well, would be the spreading of misinformation about the upcoming 'Thunderbolts' comic in order to conceal the fact that the team was really the Masters of Evil. This, I think, was where the idea really took root for the comics industry.)
So when does a writer go overboard? When does a natural desire to allow the story to unfold at its own pace become a maddened quest to thwart the dreaded spoilers? For me, I'd say it's the point at which you become willing to mislead your own audience, when you decide to take the very important (to storytelling) art of misdirection outside of the story and into real life. It's one thing to plant a red herring in your story; fiction is by definition a lie, and that's only a problem if it's not a consistent one. But lying in real life isn't a good habit to get into, and it's certainly not a good thing to do when a) you're doing it in such a way that you will, by definition, be caught in a lie by anyone who reads your story, and b) you're doing it over something as trivial as whether a person knows your plot twist ahead of time. ('Thunderbolts' remains an exception to me, because I thought of it as a piece of performance art. You, the reader, were being put into the world of the Marvel public, believing the T-Bolts to be new, shining, untarnished heroes that had just come onto the scene. Finding out that they were the Masters of Evil was almost an audience participation moment, not just a plot twist.)
But ultimately, as I say, the plot twist is trivial--that's the truly important thing to keep in mind. If your story really is genuinely spoiled by spoilers, it probably wasn't very good in the first place. A good plot twist, an actual authentic amazing plot twist, is designed to be read twice--once when you don't know the secret, and again when you do. Being "spoiled" just moves you ahead to the second stage, it doesn't actually spoil it. If you've crafted a good story, that will stand up even years after everyone knows that 'Rosebud' is the sled. (Oh, sorry. That should have had spoilers.) If you're throwing a surprise party, while you don't want to lose the "surprise", you should remember that the important part is the "party".
Thursday, July 26, 2007
Book Recommendation of the Day
The book contains contemporary accounts of the Franklin expedition--its planning, the historical context of the search for the Northwest Passage, and the reaction from Franklin's countrymen as it became apparent that something had gone wrong. It then shifts to almost 150 years later, as forensic scientists (Beattie included) attempt to find out exactly what happened to the men of the Franklin expedition, using the only evidence remaining...the bodies of three of the crew, buried by their shipmates but containing vital evidence that the Canadian ice preserved.
Really, a genuinely gripping read, if a little sad and unnerving.
Thursday, July 19, 2007
I'm One For One
I think that prediction's looking stronger and stronger...although I have to say, I find it more than a little disappointing that Commissioner Roger Goddell's stance of "We'll suspend them as soon as news of the crime goes out, no more letting them stall the case out until the off-season to get it out of the public eye, we're sick of these guys giving the league a bad image" dissipates as soon as the person he has to suspend is actually someone whose name sells tickets. (And T-shirts, although some of his still say "Mexico" on the back.)
They're letting Vick play because he's a superstar, and despite claims that they plan to get tough on thugs and crooks in the NFL, the truth is that superstars play by different rules than anyone else. But that only holds true for the NFL's system, not the legal system, and the case against Vick looks pretty seriously air-tight...and with a maximum six-year sentence, he might not see the field for a while, suspended or not.
Monday, July 16, 2007
Update
Again, thank you all for your kindness and support.
Thursday, July 05, 2007
And he's right. He's so right. But he never said that those ten minutes don't all come at once. They're sharpened down to seconds, and each second of pain is like the stab of an icepick, and they just keep coming.
My niece, Cordelia Faith Henry, died today while sleeping. There will be no blog entries next week, as I will be out of town dealing with family concerns.
I don't know what else to say right now.
Insane Comic Moments, Part 3
This one looks at Green Arrow, who could easily fill a year's worth of columns on his own (the "fake uranium arrow" is one of my favorites...but for now, we'll look at the story, 'A Cure For Billy Jones', originally published in World's Finest Comics #131. In it, we see young Billy Jones, who shows no interest anymore in books, TV, movies, his favorite sport of archery, or even reports about his two favorite heroes, Green Arrow and Speedy. He just sits there, moping. And unfortunately, Confuse-A-Cat is species specific. So what's a loving parent to do?
Naturally, they take him to see a psychiatrist, who believes that the best cure would be to have young Billy actually meet his heroes (good idea) and go out for an evening fighting crime with them (excuse me?) Green Arrow at first assumes that the good doctor must mean for them to stage a mock battle with hired actors, so Billy can see them in action, but Doc insists, "No--nothing phoney! If Billy found out, it would break his heart! It's got to be the real thing!"
Rather than check his credentials or seek a second opinion ("Yes, I also recommend an intensive course of child-endangerment therapy!"), GA and Speedy go along with the plan. They give Billy a bow and some trick arrows (like the bolo arrow, the firecracker arrow, the boxing glove arrow, and the rope-trip arrow...but don't worry, they saved the boomerang-balloon arrows for themselves.) They drive him in the Arrowcar and launch him from the Catapult...because this is actually how Green Arrow and Speedy get to rooftops quickly. The seat of their car is spring-loaded and launches them thirty or so feet in the air. And it says a lot that this isn't the craziest thing about the story.
Naturally, Green Arrow and Speedy get caught by some crooks, and they're worried--not just because they're going to get shot in the back of the head execution-style and buried in an unmarked grave, but because little Billy still doesn't have that pep in his step! But at the last second, Billy realizes that the reason that Green Arrow is getting his butt kicked is because he's more worried about Billy than himself, and proceeds to rediscover the joy of life through subduing violent criminals twice his size. In the last panel, we see that Billy is once more filled with energy, hanging out with friends and playing games. Perhaps the "bring friends over with games" strategy might have been employed before the "give him lethal weapons and catapult him onto a rooftop to fight hardened criminals" method. Ah, well. Can't argue with success.