Showing posts with label zombies. Show all posts
Showing posts with label zombies. Show all posts

Monday, March 28, 2016

Review: The Mammoth Book of Slasher Movies

There are really only two problems with the Mammoth Book of Slasher Movies by Peter Normanton. Unfortunately, they're both really huge. (Perhaps they're the Mammoth Problems with the Mammoth Book of Slasher Movies? No? Okay. Please yourself.)

The first isn't so bad--the author includes a number of horror movies like '28 Days Later', 'Living Dead at Manchester Morgue', and 'Night of the Living Dead' that aren't actually slasher movies at all. They're zombie movies. Now, I love a good zombie movie as much as the next person, and probably significantly more than the next person depending on who the next person is. But a guide to slasher movies should be aware of what a slasher movie is. In specific, a slasher movie is one that foregrounds the persona of the killer or killers with an intent to make them distinct or unique in some way. (There are also a number of cannibal movies, which kind of blur the line because usually it's an entire group of people acting as the cannibals, but I can at least forgive those because often the cannibals are recognized as unique and distinct individuals. Zombie movies, though, are about a faceless horde.)

This means that there's less space for analysis, because the book is stuffed full of movies that don't belong in it. It also means that the sequels are footnotes at the end of each entry, which is a shame because frequently the tone of a slasher franchise changed over the course of each entry, and it would be worthwhile to look at the way that (for example) Freddy changed from being a grim and vicious child molester to being a malevolent trickster-god, or the way that the mythos of Michael Myers got progressively stranger with each installment.

Worse, though, was the decision to file the movies alphabetically with an index at the back showing their chronological progression, rather than filing them chronologically with an index at the back showing how to find them in alphabetical order. This is absolutely gutting, because what analysis there is of the movies focuses on the way the genre developed as different filmmakers explored the motifs and translated the idea of the Italian murder mystery known as the giallo into American horror...and how a new generation took a genre that had become trite and formulaic and began experimenting with that formula.

So you can imagine how the book is impacted disastrously by having hugely influential films like 'The Texas Chainsaw Massacre' in the back of the book under 'T', while something like 'Hostel' is about a third of the way in. Any attempt to derive meaning or insight gets lost in the random shuffle of movies, and the book becomes a confused recitation of random details without context. I really wanted to like this book--Normanton clearly knows his stuff, and there's a lot of obscure movies in here that clearly illustrate his ideas about how the genre evolved. But the lack of organization turns it into something of a slog. Unless they fix this problem in a revised and updated edition, I wouldn't spend your time or money.

Tuesday, September 15, 2015

Review: Dead Sea

I don't know exactly why, but I have a soft spot for trashy horror novels. You know the kind I'm talking about--quick reads that can usually be summed up as "monsters show up and whittle down the cast one by one", cover art that's usually a picture of said monsters, and titles that are either thuddingly blunt, like "Werewolf Moon", or so lyrical they're almost purple, like "Die Softly, My Darling", or lazy puns, like...well, like "Dead Sea".

Basically, what I'm saying is that this isn't really a good horror novel. It commits a lot of Brian Keene's usual sins; he comes up with a really interesting idea for a novel about apocalyptic societal collapse, something that nobody else in the genre is really doing, and then he has a first-person narrator skim through that idea in a five-page infodump at the beginning of the book so that he can get to a small cast of people running around with guns and shooting monsters for two hundred pages. Then, once the cast is sufficiently whittled down, the narrator gives a bleak coda. Admittedly, after "The Rising" and "The Conqueror Worms", I kind of knew what I was getting into, but it doesn't make it any less frustrating.

It doesn't help that this one is a little less inspired. "The Rising", for all that it didn't really make much use of the central concept of sentient zombies, at least had that as a compelling and unique hook. And "The Conqueror Worms" was bizarre, but it was so bizarre that it was downright fascinating. This is just, "Oh, hey, zombies. And zombie animals too, that's kind of different, right?" (It is different, but it's different on a level of, "You realize everyone in this book should be dead before page one, right?" A zombification virus that crosses species would result in an almost inconceivable holocaust, and I don't think Keene really got an idea of the scope of the devastation.)

But yes, "Dead Sea" is pretty much just zombies of all species. Survivors escape to the ocean, there's two hundred or so pages of running around and shooting things, and once the cast is whittled down sufficiently, the narrator gives a bleak coda. I think the big problem is that the end is simply too obvious; given that civilization has already collapsed, food and drink is impossible to obtain due to the fact that everything is already dead and still moving, and the virus keeps jumping species pretty much willy-nilly over the course of the novel, it's hard to even imagine that this won't have a bleak ending. It's hard to generate tension when all the characters are basically just "pre-dead"--you just can't get attached to them enough to care. (It doesn't help that they don't really sound like real people. There's a scene about two thirds of the way through where everyone just starts chatting about Jungian archetypes that is absolutely immersion-shattering in its sheer unbelievability.)

That said, Keene has a slick and propulsive narrative style that makes the book a quick read and an easy page-turner. You don't really get invested in the consequences of events, but the book moves smoothly from one event to the next without any real languors (apart, perhaps, from the aforementioned Jungian archetype conversation). There's also a vividly creepy human monster in the form of a priest who believes zombification to be a miracle and enacts his own perverse version of the transubstantiation myth, who really should have been given a more prominent role. Those sequences are probably the best bit.

So that's "Dead Sea". As long as you understand what you're getting into, it's a decent read. But like all of the guys who are listed as "the next Stephen King" on the back covers of their books, Keene is no Stephen King.

Monday, August 24, 2015

Rejected 'Walking Dead' Spin-Offs

The first episode of 'Fear the Walking Dead', the new spin-off series that prequelizes 'The Walking Dead', premiered last night on AMC. I caught a bit of it--it wasn't bad, a bit light on both fear and walking dead but it's the first episode--but what I found interesting was just how long it took Robert Kirkman and AMC to figure out what they wanted to do for a spin-off. It turns out they bounced around a lot of ideas before finally settling on the opening days of the zombie apocalypse. To wit:

1. Love the Walking Dead. This reportedly centered on a group of people who put cuddly mittens and hoods with pictures of cute animals on them over their zombified friends so they couldn't scratch or bite, and proceeded to hang out with them and have adorable adventures. It was vetoed as "too creepy, even for us."

2. Ignore the Walking Dead. This series would have focused on a group of people in a well-stocked, reinforced house in a secluded location who just decided to stay indoors until the whole thing blew over. Most of the mid-season arc revolved around a Monopoly game that causes a lot of arguments, interspersed with shots of zombies looking forlornly through the window.

3. Envy the Walking Dead. This spin-off would have centered on a group of goth teens who think that being a zombie would be "so romantic", and deliberately make efforts to get bitten. But in a wacky comedy mix-up, it turns out that the patchouli oil they're wearing is the zombie repellent that the government is desperately looking for! Apparently they scratched it because it created continuity problems with the original series, where Merle wore it constantly.

4, Loathe the Walking Dead. The story of a germophobic and his constant quest for Purell set against the backdrop of the zombie apocalypse, this spin-off was canceled when the product placement deal fell through.

5. Accept the Walking Dead. This "fast-forward" spin-off would have taken place after civilization had been rebuilt and everyone had gone through the Kubler-Ross stages of grief and come to terms with the fact that they just have to shoot their loved ones in the head minutes after they die, as a natural part of the healing process. Turned out to be a little "low-key" compared to fan expectations.

6. Desire the Walking Dead. Never even made it past the announcement of the title at the pitch meeting.

Monday, September 02, 2013

I May Very Well Have Snapped

I'm going to try doing a thousand words a day on a long-form story, until it's done. Since I don't want this blog to turn into "seven posts a week on one topic and then one or two a week on everything else," I've created a separate blog for it here:

http://iamundeadforlife.blogspot.com/

I will try to make it look prettier later. The quick and dirty description, for those of you who won't click on a link without a little enticement, is that it's a novel about zombies...but they're not mindless, they don't hunger for human flesh, and they don't eat brains. That doesn't mean that the dead rising from the grave isn't causing the end of civilization as we know it; it just means that it's happening in ways that Romero fans never imagined.

Thursday, October 18, 2012

My Thoughts On 'Cabin In the Woods'

Spoilers abound, so for those of you who don't want to know, well...this'd be a good place to stop reading.

This would also be a good place to point out that the ad campaign for the movie was actually really bad about that. Not just in the sense of, "Gee, the absolute best ad for this movie would be a big black screen and a voice saying, 'We'd love to tell you more about 'Cabin in the Woods', but if we told you, we'd have to kill you.' Then a rapid flash cut of screaming people and zombies and a shot of the titular cabin, all going by almost too fast for the eye to follow, and then back to the black screen and the voiceover saying, 'Kind of like that.'"

But even by the standards of this movie, which delivers its biggest, most high-concept twist right at the beginning so that you can't possibly show anything from the film without spoiling it, the trailer offers huge spoilers. Marty, the stoner character, is "killed" halfway through the movie, but the trailer had several sequences of him in the secret base with Dana, and we hadn't seen those bits when he died. So the big reveal that he survived was deflated. Likewise, scenes that hinted at the true explanation behind it all were shown in the trailer, which was kind of a mistake.

But it's hard for me to complain too much about the trailer giving away all the spoilers when the movie is essentially a spoiler-factory. The more I think back over this film, the more effective I think it would have been if it had never shown us anything that the characters didn't already know. The scenes inside the facility are funny, don't get me wrong. They're a wonderful set of inside jokes for those of us who've grown up on a lifetime of horror movies. But to me, it feels like they traded $100 million in drama for a cool ten grand in humor. All of the reveals to the characters--the mysterious whispering voices, the wire in the lamp, the force-field that kills Curt, the hidden elevator in the grave, and finally the revelation of the endless rooms of monsters--every single one would have been more powerful and more gripping if we hadn't already known about it for an hour. (The most egregious one is the hawk flying into the force field. That scene is such a small pay-off, and it absolutely wrecks the big money shot of Curt doing the same thing later on.)

This isn't to say that the scenes in the lab aren't worth keeping. Ten grand in comedy is still a lot of money, and some of the film's best gags (the big board, the betting pool, "Am I on speakerphone?") involve the office workers. Honestly, I'd really like to see a version of this on DVD that has a few extra scenes shot or reshot to provide coverage for the gaps, and that lets you watch it with or without the office scenes, because I think that's what would make this movie the strongest. For it to really work its best, you need to see this fragile, scared group of human beings getting killed off one by one, and then finding out along with them that the whole thing is staged with the dedication and elaboration of a ritual...and then go back and watch it from the point of view of those who staged that ritual, and find out that to them, the whole thing is as banal and repetitive as a typical day in the workplace. You can get that in your imagination, of course, but it lacks the visceral impact I think you'd get if you weren't being shown what's going on behind the scenes.

(And, I have to say, even in the movie as shot, we could do with a bit less behind-the-scenes, or a bit more variation to it. There were too many scenes of Wendy reminding everyone how important it was not to screw up, and Truman standing around looking scowling and disapproving in what had to be the movie's most thankless role. "OK, Brian, your job is to stand there and frown at people, occasionally interjecting a line about how serious this all is!" "And in the climax, I--" "Die horribly without any lines, yeah. Ready?" These made the office scenes seem a lot more like filler than they actually were.)

But as so many people have pointed out, the action climax at the end is truly spectacular, and Sigourney Weaver steals her surprise cameo because she's Sigourney Weaver and she is awesome. That said, I'd be lying if I didn't have a huge gripe here, too. The whole point of the movie, plot-wise at least, is that the reason people in horror movies behave stupidly and unrealistically and follow movie cliches and always do the dumbest thing possible and always fail to get any breaks... (and how did we not get a scene of the motor home not starting on the first try? The ultimate horror movie cliche, the car not starting when you need it to even though it's in perfect working condition, and we didn't even get one "rrr-rr-rrrr"?) ...isn't because of fate or chance or character flaws, it's because someone is actively stage-managing things behind the scenes to make sure the outcome is pre-ordained. Nobody really would be dumb enough to split up like that. Nobody really would go out for a walk in the woods in the middle of the night. Nobody really would read the Latin out loud.

So why, oh for cryingoutloud why do the bad guys actually have a Big Red Button whose only basic function is "Kill everyone in the base"? Real people do not do this. Real technicians generally don't install a button whose only conceivable function is to cause the death of the user and everyone in the same building as them, even in buildings that don't expect to get unfriendly visitors and even if you have to flip a little switch before pressing it. The Big Red Button is nothing but a lazy action movie cliche, without logical explanations, in a movie whose whole function is to suggest that there is a logical explanation for all those cliches. The only way this makes sense is if the sequel is a bunch of Ancient-Ones-cultists standing around their secret monitors, commenting on all the ways they're manipulating the guys who manipulate the other guys. (Which, okay, would actually be pretty awesome. But I don't think it was planned like that.)

Probably this makes me sound a lot grumpier than I am about the movie. I did like it, and it was a fun experience. But I think that a lot more could be done with this idea. I feel like Whedon and Goddard didn't really swing for the fences, that they were so happy with a movie that got their big high-concept horror movie idea out there that they didn't really work at taking it as far as they could go. I can understand that to some extent; it is a great high-concept idea, and they do some pretty audacious stuff with it (again, complaints about the Big Red Button aside, the climax to the film is about as good as the ending to a movie could possibly be. And the very end was ballsy in a way you don't see very often, even in horror movies.) But I hold these two to incredibly high standards, and I think they could have made this movie even better. Still good, but could have been better.

These are my thoughts on 'Cabin In the Woods'.

Friday, July 15, 2011

Utterly Shameless Plug, 2011 Edition

Naturally, it goes almost without saying that in addition to my general pop-culture savviness, I also happen to be an erudite scholar of the first order. As such, it should surprise virtually nobody that I am featured in an academic publication of the highest order, from the textbook publishers at University of Ottawa Press.

Called "Braaaiiinnnsss! From Academics to Zombies", and edited by Robert Smith? (the mathematician who made a media splash a while back by modeling the spread of a zombie virus mathematically), this textbook features a variety of academic essays on the truest and most vital topic of the age: the zombie apocalypse. Mine is but one of a veritable cornucopia of scholarly discussions on the zombie problem that faces the world today, a humble contribution on the epidemiology of the zombie plague.

The book is available at a variety of outlets, such as:

Linkhttp://www.press.uottawa.ca/book/braaaiiinnnsss

(or, for those of you who would prefer to read the essays in French, at: http://www.presses.uottawa.ca/livre/braaaiiinnnsss)

and of course, Amazon has it at:
Link
http://www.amazon.com/Braaaiiinnnsss-Academics-Zombies-Robert-Smith/dp/0776607707

So remember, it's three a's, three i's, three n's, and three s's. "Braaaiiinnnsss"! Be very careful about asking for it by name.

Thursday, June 23, 2011

Review: Bloodstone, by Nate Kenyon

I found this book on my bookshelf one day a while back. It was in with the unread books (I sort books into two groups, read and unread) but I couldn't remember when I bought it. In fact, not only could I not remember when I bought it, I also couldn't remember where or why. I don't think I bought it based on the back cover blurb; I suspect that I must have read a slightly more detailed synopsis, saw the word "zombies", and decided to pick it up and only just now got back to it.

Having finished it, I don't feel too bad about not getting to it right away. It's not a bad book by any stretch; I've read far worse novels by far more experienced authors. (This is Nate Kenyon's first book.) But it is what it is, a first novel by someone who hasn't yet stepped out of the shadow of his idols Stephen King and Peter Straub to find his own voice as a writer. While I suspect that Kenyon might have some good books ahead of him, maybe even some genuinely great ones, this is the work of a fledgling writer who's still sorting things out.

One of the big things that he needs to sort out is who he is. Right now, this feels like a painter trying to forge the work of an Old Master; the touches are all King, but the inspiration that guides the work is clearly that of someone of lesser skill. A clarifying disclaimer: I'm obviously not saying that Kenyon is plagarizing King, merely that he uses many of King's stylistic touches. There's a Christine-like social outcast who falls under the domineering influence of a possessing ghost, a Shining-esque sequence where a character is tempted to drink by ghosts in a bar that inexplicably appears the way it did where it was new, and one of the death scenes of a minor character feels like it fell out of Salem's Lot and the vampires turned to zombies when it hit the ground. Even the opening sequence, which is attention-grabbing and clever, has more than a little similarity to the opening of Peter Straub's Ghost Story.

And the similarities make the weaknesses of the story compared to King or Straub's work that much more apparent. It's an "ancient evil comes back to haunt small town in Maine" tale (it's not Kenyon's fault that he lives in the same part of the country as King, but it is unfortunate...) But Kenyon hasn't yet learned how to write on the kind of grand tapestry this sort of story requires, where the small New England town becomes a world in microcosm and the intensity builds as the novel moves towards a climax. There's plenty of atmosphere, but nothing actually happens until about page 280 of a 33o-page novel. It's as if Stephen King had to cut IT down to fit the publisher's requirements, and so he took out all the monster attacks and all of the town history sequences.

Despite all this, as I say, the novel is not without promise. The prose flows well, and is not marred by any of the clumsy cliches that plague the horror genre. The zombies and supernatural elements, while underused, aren't bad (although again, too reminiscent of King.) The characters are sympathetic and well-drawn, and there are some interesting choices in their backstory and the dynamic between them. This is a novel that you could maybe look back on and see the potential in...but I don't know if it's worth reading for its own sake.

Tuesday, May 17, 2011

Why They Will Never Let Me Work At Pixar

2025: Overpopulation and pollution conspire to breed a new "super-virus", created by chemical-induced mutation of an existing bug and incubated in the vast shantytowns of the underclass. The virus causes vast mutations to the human brain, turning key sections to become anaerobic tissue and allowing other sections to die off. This creates mindless, vicious assailants that continue to attack long after their circulatory and renal systems have shut down. These infected, quickly nicknamed "zombies" due to their difficulty to kill and hunger for living human flesh, spread like wildfire through the overcrowded Earth.

2030: Overpopulation is now the least of humanity's problems, as the zombie plague has now covered 95% of the areas inhabited by humankind. With the last few strongholds of humanity about to fall, the decision is made to evacuate Earth completely. The resources of the remaining population are devoted to creating ships that can hold the survivors for as long as it takes for the zombies to die off. Robotic killing machines are sent out into the wastelands to humanely exterminate the infected, as humanity leaves the world of its birth forever.

2546: A robotic probe is sent back to Earth to determine whether the planet is fit for humanity once more. What it discovers is a terrifying dystopia where the zombie virus has mutated yet again; the zombie survivors have retained their intelligence, and now rule the Earth. Humanity is kept in "breeding pits", enslaved for life and used either for food, or transformed into consumers of human flesh. The robots have all been overwhelmed, save for one. One last hope for the enslaved and exiled humanity, one last hero for the human race...

WALL-E, Zombie Hunter.

...oh, come on. You'd pay to see it.

Sunday, April 10, 2011

Hipster Zombie Only Listens To Singers That Are Dead

Leaping onto the "Hipster Ariel" trend (I'm no expert at image modifying, but you get the idea):



And for those who want to do it themselves:

Monday, January 17, 2011

An Open Letter to Zombie Story Writers

(inspired by Joe McKinney's "Dead City" and "Apocalypse of the Dead", but generally applicable...I'm looking at you, "28 Days Later" in the back, there):

Dear Zombie Story Authors,

As much as I, your reader, appreciate a commitment to verisimilitude, and as much as pseudo-scientific explanations of how a zombie apocalypse could be "real" are fun, please stop trying to explain it away as a brain disease that affects living human beings, giving them superhuman pain tolerances and a mindless, ravenous appetite for human flesh. Because you then proceed to treat your "infected" just like they were zombies straight out of a Romero movie, which drastically undercuts the very sense of realism you were trying to create.

Look, we all understand that willpower is an amazing thing, and that people can do incredible stuff when they're sufficiently determined. But I have news for you. When your femoral artery is severed in the course of a zombie attack, it does not matter how determined you are to get up and eat the flesh of the living. You're going to bleed out in a matter of minutes, your circulatory system is going to collapse from hydrostatic shock, your brain is going to be completely deprived of oxygen, and you are going to die. Likewise, mindless determination to keep moving, hunting, and killing is not going to protect you from the rigors of exposure in the midst of a North Dakota winter. Starvation, dehydration, and blood loss are absolutes, even if determination can temporarily overcome them.

In essence, the human body is a machine, like an automobile. You are trying to describe the ways this machine can malfunction to produce a specific effect, and that's good, but please stop explaining to me how it keeps going without wheels, gasoline, or a functioning engine.

Thanks in advance,

John Seavey

Tuesday, November 23, 2010

The Rising--All-New, Extra-Plausible Edition!

Chapter One

Jim was a zombie. He'd been hiding in his Y2K bunker, but when his wife became an intelligent, tool-using zombie, she used the phone to call a dozen other zombies who had access to construction equipment and they broke in and killed him.

THE END

Friday, October 29, 2010

The Problem With Zombies

Tomorrow, "The Walking Dead" will premiere on AMC, the latest in what seems to be an endless wave of zombie-focused horror. Ever since 9/11, it seems like our cultural outlet for the sense of wrenching shock that hit us when the World Trade Center collapsed has been the endless variations on the zombie apocalypse story; it seems like the common thread to all of them is the main character waking up to suddenly realize that overnight, Things Have Gone To Hell In A Handbasket.

That theme runs through the "Dawn of the Dead" remake, "28 Days Later", "The Walking Dead"...and even in stories where the character is awake and active through the zombie apocalypse, it always seems like events move a little faster than the perception of them (as in "Planet Terror" and "Cell", for example.) You can never stay on top of a zombie apocalypse, anymore than you can keep up with events in a world where the Official Enemy is Al-Qaeda one day, the Taliban the next day, Saddam Hussein the day after that, and the entire religion of Islam a few years later. It's a potent symbol, a mythic pool that keeps on welling up as we express our nation's trauma.

But the problem is (yes, I'm getting to it, now that I'm done being pretentious) that what makes emotional sense doesn't always make literal sense. One of the big set-piece sequences in "The Walking Dead", one that they're replicating for the TV series, is the hero's trip into zombie-infested Atlanta. You see the endless hordes of zombies overrunning the city, complete with a crowd of them clustered around a deserted tank.

At which point, the logical brain rebels. (Or at least, mine does.) "No," it says to the emotional brain, "that is not a potent symbol of the impotence of traditional military power in the face of a terrorist fighting force that can control the grounds of engagement! That is a potent example of the dumbest fucking tank crew ever, because short of running out of gas in the middle of downtown Atlanta, there is absolutely no way on God's green earth that a tank could be stopped by any number of zombies you care to name! It's a TANK! Teeth and fingernails have about as much chance against a tank as Bambi does against Godzilla! It does not matter how many zombies there are--more zombies just means more time hosing down the tank treads after the inevitable victory! Gah!!!!!!!!!!!!!!!!!!!!!"

Because that's the problem with zombies. No matter how potent they are as a mythical symbol, no matter how many movies and books and TV shows and comics and audio plays portray them as an implacable, undying, endlessly patient force of primal killers, the fact remains that they are, at heart, a bunch of slow-moving unarmed and (for the most part) unarmored humans who don't use tactics, strategy, ranged weapons, or dodge attacks aimed at them. Ask the US military if they would trade off "has to be shot in the head" and "can turn their victims into members of their fighting forces" for "no weapons, no armor, no strategy, no tactics, no ranged capability, and oh by they way they don't know what the word 'duck' means", and the US military would say, "HELL YES!"

Basically, the only way the zombies win is if everyone is colossally stupid. And while it's fun to imagine a world where zombies have won, and will remain so, the other reason that the stories always start with the hero waking up to find out that the zombie apocalypse has already happened is so that the writer doesn't have to explain how the military loses to unarmed people walking slowly towards them.

Wednesday, September 15, 2010

Why Zombie Fans Hate Fast Zombies

I'm reading "Day By Day Armageddon: Beyond Exile", by J.L. Bourne. It's the sequel to "Day By Day Armageddon", which is the tale of a virus that reanimates the blah blah blah civilization collapses blah blah blah lone survivor has to blah blah blah fortified against the living dead. Sorry if I can't seem to work up much enthusiasm for it, but zombie fiction has an unfortunate tendency to the formulaic, much like romance novels. People don't read zombie books for surprises, any more than they really expect the latest Danielle Steele novel to end with the couple deciding they really aren't right for each other, and giving up on the relationship because of all the obstacles in their way.

But I pressed on with the sequel nonetheless, and I noticed something while I was reading about the hero's daring rescue of his sixth and seventh fellow survivor. Namely, he doesn't actually seem to have much trouble dealing with the zombies. And it occurred to me that this is actually a pretty fundamental feature of the genre--the zombies are slow, unintelligent, and suffer from a weakness that makes them easy to defeat. The hero outfights what he can't outrun, outruns what he can't outfight, and outthinks everything else.

Which leads to the question, "How the hell did the zombie problem get so bad in the first place?" The zombies are slower than the walking pace of even a child, they don't use any kind of tactics or strategy, they are exceedingly gullible (in the "Day By Day Armageddon" series, they're attracted to any loud noises...set up a loudspeaker playing "In Your Eyes", and you've pretty much neutralized the zombie threat for half a mile around) and their only weapons are tooth and nail. And as Jonathan Maberry pointed out in his book, "Zombie CSU", tooth and nail are actually fairly sucky weapons in even unarmed combat. It's much harder to break the skin with a bite than it looks. So why is it that in zombie fiction, the zombies always overrun everyone and everything...except the protagonists, who never seem to have serious trouble with them?

I think the answer is that zombie fiction is exceptionalist fiction. The audience is encouraged to identify with the protagonist, the lone man (or, on rare occasions, woman) who rises in the brave new world of the zombie apocalypse. These people who were relentlessly average, stuck in a menial job and an uninteresting life before, they were just waiting for their chance to shine. The crisis might not be a serious one--it just requires a cool head, a steady aim, and a willingness to gun down one's former neighbors--but that's way too much for the sheep-like masses to handle. It takes a real man (or, on rare occasions, woman) to deal with this. A real man like (insert audience stand-in here)!

Of course, not every zombie story follows this formula (originally, Romero made his zombies non-threatening to emphasize the idea that the true threat is our inability to co-operate) but a surprising amount do. As a result, you can see why stories with the zombie as a fast-moving, genuinely lethal and terrifying threat tend to be viewed as a blasphemy against the formula. The harder it is to overcome the zombies, the more sympathetic and understandable the "failures" are and the harder it is for the audience to see themselves as so much better than everyone else. Fast zombies suck because they're a real danger, and that's not actually what zombie fans want.

Sunday, August 01, 2010

Review: Paul Is Undead

Really, can there be a better concept for a book than "What if the Beatles were actually a group of brain-eating zombies from Liverpool with super-powers that set out to conquer the world with their music, only to fall victim to internal discord brought about by the arrival of Eighth Level Ninja Lord Yoko Ono?" Seriously, is it actually possible?

I fell in love with "Paul Is Undead: The British Zombie Invasion" the moment I saw the cover, and nothing I read ever convinced me that I'd made the wrong decision by snapping it up. It's a zombie book that isn't the same lame "zombie plague spreads across the world, here's the tale of the survivors as they try to fend off the hordes of the undead...and fail!" plot that's been the paint-by-numbers source of so many recent zombie movies, comics, and books. (I'm not pointing any fingers at any specific books, because hell, I've enjoyed a few of the paint-by-numbers zombie stuff...but let's just say that "City of the Dead" isn't getting a review like this.)

And it's more than just a zombie book. Author Alan Goldsher gleefully tosses in vampires, ghosts (the ghost of Ed Sullivan cracked me up), mole men, Satan, invisible men, and of course ninjas. Ringo Starr's difficulties as a ninja drumming in a zombie band forms a good chunk of the underpinnings of the book. It's a bizarre, kitchen-sink approach to writing that probably wouldn't have worked anywhere but here, but somehow it's exactly what the material demands.

In fact, that's a good description of the book as a whole: "It wouldn't have worked anywhere but here." Any other book would have worn out its welcome before the end of three hundred pages of comedy-zombie material. Any other book would have driven me nuts with the "oral history" style of writing. (Actually, that's not quite true. I hate non-fiction books that use the "oral history" style with a passion, but I adore novels that pretend to be non-fiction "oral history" style books. Perhaps it's because the style tends to simply present people's narratives unquestioningly, which is fine for fiction but very off-pissing when you're trying to find out the truth of something.) It's just one of those books that works because it's what it is.

And what it is, is hilarious. Read it for the account of the Beatles' appearance on the Ed Sullivan show, where the screaming wasn't hysteria, it was terror. Read it for the shocking account of the Shea Stadium concert where thousands were brutally murdered by Beatlemaniacs. But mostly, read it because it's funny.

Monday, March 01, 2010

Review: The Zombie Diaries

It's interesting--you'd think getting a laptop and being able to post a blog entry from anywhere would help you keep on schedule when you go out of town, but it actually doesn't. Which is why there was no Thursday blog entry last week. Sorry about that!

I did manage to watch a movie in the airport on said laptop, though; it was "The Zombie Diaries", a documentary-style film from 2006 about a mysterious disease that compels people to carry video cameras everywhere they go and bring them to a small farmhouse in the British countryside. Will these people be able to stop themselves from videotaping everything? Will their footage be assembled into a vague, incoherent storyline that purports to be utterly realistic because it doesn't explain what's going on, yet uses incidental music and editing techniques that scream, "Look, I'm a movie!"? Will there be trite 9/11 comparisons? Why did the director ever think that Kyle Sparks could do an American accent? Watch the movie and find out!

In all seriousness, the movie is a classic example of a good idea for a short film that the film-makers decided to expand into a feature because there's not a big market for short films. The premise for the first "diary", where a film crew gets trapped in the British countryside during a zombie outbreak and runs afoul of both zombies and other survivors who are taking advantage of the chaos to indulge in, um...anti-social behavior...it's not bad. (Although it does feel like some of the characters accidentally wandered in from a slasher movie that was being filmed twenty yards away in the same forest.) It never feels necessary or original, but it's not bad.

But once they introduce the other two diaries, which don't have the excuse of being about a film crew, the "found footage" conceit stops making sense. The characters never develop any real depth or connection to the audience (seriously, I'm not sure I even understand the final twist, because the characters were so interchangeable that I wasn't sure who it was that was rescued at the end.) And the screenwriter uses the "found footage" angle as an excuse not to fill in several dangling plot threads. What happened to the other psychotic drifter? Who buried the documentary crew? What prompts the gunfight/massacre at the end? Oh, too bad, the camera wasn't turned on right then. Sucks to be you, audience.

Documentary-style horror films are very hard to pull off at the best of times, because they all struggle with the central premise that someone would, in the midst of a zombie crisis/giant monster attack/endless nature hike through Maryland, lug a video camera around and film it all in dramatically appropriate fashion. To suggest that three such people exist, and that they all happen to be in the same part of rural England at the same time, is a little too much to swallow.

Tuesday, February 23, 2010

Why "Planet Terror" Doesn't Work

This post, by the way, kind of assumes you saw "Planet Terror", Robert Rodriguez's contribution to the interesting-but-flawed film 'Grindhouse'. And it was, in fact, interesting...but flawed. What was the flaw? (Apart from casting the human particle board known as Rose McGowan in the lead female role, that is.) Simply put, it's the flaw of the script's actions not following its words. Slightly less vaguely put, it's that it's not enough to have characters telling you that a female character is strong, powerful and self-reliant, you actually need to have her being strong, powerful and self-reliant. Even if the film's text is about female empowerment, it's not going to matter if your subtext is sexist as all hell.

Basically, for those of you who haven't seen the film, it centers (more or less) on Cherry Darling, a go-go dancer who discovers her true calling in the middle of a zombie outbreak caused by a theft of biological weapons gone wrong. She becomes a rough, tough zombie-killing cyborg with a machine gun for a leg (replacing the limb that was torn off by zombies, natch) who leads the human resistance to safety. Sounds nice and feminist, right?

Except for one thing. El Wray. El Wray (played by Freddy Rodriguez, no relation to the director) is Cherry's ex-boyfriend, who makes a point of telling her how strong she is, how tough she is, how powerful and resilient and charismatic and heroic she is...um, while he's, um, actually doing all the heroic stuff. He rescues her from the hospital, he literally forces her to stand on her foot and prosthetic leg while she's sitting there moping, he rescues her another two or three times, he finds her the machine-gun leg, and her heroic plan for guiding the refugees to safety? It's his plan. She follows it after he tells her, with his dying breath, to become their heroic leader.

Seriously, that's the end of the movie. "Become a charismatic and heroic leader, Cherry." "Yes, sir." There's just no way to make that scene work, because it undercuts itself.

And this is the difference between feminism as text and feminism as subtext. Lots of horror movies have a text that isn't particularly feminist--they have psycho killers with mommy issues galore, axe-wielding maniacs, and guys who love to kill women for fun. But when the female characters respond by fighting back and killing the killers, that shows them, through their actions, to be strong and resilient and powerful. Whereas if they aren't actually strong, resilient, powerful people, just having someone else in the film talk about how great they are isn't going to ring true. That's why "Planet Terror" doesn't work. It doesn't ring true.

(That, and it's not nearly as cool as the trailers that follow it. Why are those not on the DVD, dammit?)

Thursday, January 14, 2010

"Zombie Attack? I'm On My Break."

It would be totally awesome to work as a janitor for the Umbrella Corporation. Like, in one of their top secret Hive facilities hidden deep below ground outside Raccoon City. That has to be a sweet gig.

Seriously, think about it. They probably pay their janitors something like ten times the normal wages, because why else would a janitor take a job that required him to live in a top-secret facility deep underground for years at a time? The scientists all do it because it gives them a chance to do that crazy mad-science shit that they're not allowed to do at other, saner companies, but it's not like the janitors get to do mad-sanitation. No, the only way you attract someone for a job like that is with big dough.

And once you do get the job, you know you can totally slack off as much as you want. Because it's hard enough to fire someone at a normal big corporation, when all you have to do is go through the process of documenting every single thing they did wrong, getting the bosses to sign off on it, documenting the ways that the person didn't correct their behavior, giving them several chances to prove that you're not biased against them somehow so that they can't sue you after they get fired, and finally making sure they leave the building without stealing stuff. Can you even imagine how much extra paperwork it takes to assign a black-ops surveillance team to them afterwards to make sure they don't spill their guts to the media, and then a black-ops kill team to them if they try? (The black-ops kill team alone is probably something like fifty pages of forms to fill out.) Nobody's going to bother with all that just because you took a week to change a light bulb.

And even if they don't mind doing all the firing paperwork, you know that they're not going to want to jump through all the hoops to hire someone new. It's got to be something like seventeen layers of background checks, twenty-three non-disclosure forms, relocation expenses (to the top-secret facility hidden underground, which is probably a pain in the ass all by itself) and then you wind up with a new guy who'll be just as bad as you are, probably. Nah, they'll just let the little stuff slide, and you can sit around all day surfing the Web and drinking homemade booze. And they'll be all, "Hey, man, there was a T-Virus outbreak on Level Three that resulted in a bloody gunfight with hideous zombies, can you clean that up?" And you'll be like, "Sure, man, when I get to it."

And you know some scientist will clean it up before you get down there, because they won't be able to stand working right next to the rotting corpse. Yeah, that's a sweet job.

Until everyone dies in the zombie apocalypse, of course.

Friday, November 06, 2009

Games Past: Grave Robbers From Outer Space

I won't call Z-Man Games' "Grave Robbers From Outer Space" the best game ever. I won't call it the smartest, the best-designed, or even the most entertaining (since I firmly believe that entertainment comes always from the players, never from the game. There is no game so dull that you can't enjoy playing it with good friends, and no game so fun that a rules-lawyering, hyper-competitive jackass can't wreck it.) But it certainly is the funniest.

For those of you who've never played it (or its various stand-alone, fully compatible sequels) "Grave Robbers From Outer Space" puts you into the role of a B-movie (or perhaps Z-movie) producer, casting your own horror movie. You put Cast Members into play (like The Old Priest, the Small-Town Policeman, or any number of teenage stereotypes) at various Locations (like the Cabin in the Woods, the Cemetary, the Back Seat of the Car)...then your opponents "help" out your movie by playing various Monsters into your film to bump off the cast, one by one. Whoever winds up with the most surviving cast members when the credits roll is the winner. (There's actually a "Credits" card.)

The hilarity comes when you start getting into the various card combinations. When you actually have the Old Priest and the Spunky Young Kid together in the Back Seat of the Car, and suddenly they're attacked by a werewolf, well...let's just say it's possible to laugh so hard you shoot pop out your nose at some of the way these games play out. (When we first played the game, at the GenCon where it debuted, we were asked by hotel staff to kick out anyone who wasn't a paying guest and confiscate the liquor. This was particularly amusing, as it was only four of us and we were all stone-cold sober.)

And the stand-alone sequels add a lot to the fun. Each one takes on a different genre, like 70s kung-fu flicks, giant monster movies, or sword-and-sorcery epics, and so the mix-and-matching can produce some genuinely awesome results. "My Sorority Girl uses her Bullwhip and Preying Mantis technique to stop your Horde of Orcs!" That sort of thing.

Oh, and the best part is that every card has a word on the bottom, just a random B-movie title type of word like "Evil", "Invasion", "Blood", et cetera. At the start of the game, you draw six random cards and turn the six random words into the title of the movie you're making. Any game that starts out with you deciding that this round will be called, "Blood Beasts of the Forbidden Temple of Doctor Hate!" has to be officially considered awesome.

Unlike some of the other games I might mention in this series, "Grave Robbers From Outer Space" is still being produced by Z-Man Games, along with all of its spin-offs and sequels. Z-Man is a great company, "Grave Robbers" is a great game, and I've talked games with owner Zev Shlasinger enough to be able to say that he's a genuinely nice guy. (And no, he didn't pay me to say that. We share a common love of the Shadowfist game, but we've never been in business together.) So this one is well worth tracking down, if you enjoy giggling like crazy with a group of friends. And really, who doesn't?

Thursday, October 08, 2009

Head To Head Cage Match Review!

In one corner, we have "Book of the Dead: The Complete History of Zombie Cinema", by Jamie Russell! Weighing in at 352 pages, this covers the entire history of the zombie film from its origins in Haitian folkore all the way up to 2005! And in the other corner, we have "Zombie Movies: The Ultimate Guide", by Glenn Kay! Also weighing in at 352 pages, this book reviews virtually every zombie movie made from "White Zombie" all the way up to 2008! But let's face it, fight fans--only one of these guides has what it takes to sit on your bookshelf! Let's look at the tape.

Kay's "ultimate guide" does, in fact, have some ultimate-ness going for it. He covers loads of obscure zombie movies from all over the world, including Hong Kong and Japanese zombie cinema, Italian and French zombie movies, and even some TV shows with zombie episodes (albeit some more thoroughly than others.) But unfortunately, he doesn't seem to like any of them. His introduction says that unlike certain other pretentious guides (a not-too-veiled attack on Russell's book, which came out first), he's not afraid to have a few laughs at the cheesier of the films. But the "laughs" mostly take the form of pointing to low-budget film after low-budget film and saying, "Hey, doesn't this one suck too?" He gives Romero a free pass (citing film after film for "cheesy zombie makeup", but ignoring the slapped-on gray paint in "Dawn of the Dead"), but anything else that isn't a major release (or something he watched as a kid--certain 80s films get far more love than they probably deserve) is something to look down one's nose at. I'm not saying that a film like "Hell of the Living Dead" is an instant classic, but if you can't find joy in quirky, low-budget films, you probably shouldn't be writing a zombie movie guide.

Plus, he's oddly slapdash about his criteria for a zombie movie. The "Evil Dead" trilogy is put in the back of the book, because they're not "real" zombies, just victims of demonic possession (I got news for ya, Glenn. Henrietta was buried in a cellar for two weeks before the start of "Evil Dead II". If she wasn't a zombie at first, she sure as heck is one now.) But "28 Days Later", with its decidedly not dead undead, is put in the main guide. Similar inconsistencies plague the whole book. (Plus, he gives "Slither" a bad review. This is not only a sign of his lack of taste in zombie movies, but also a sign that he secretly hates babies and kittens.)

On the other side, Russell's "Book of the Dead" suffers just a tiny bit from being dated--it ends right around the point of "Shaun of the Dead", which was really when the recent wave of zombie horror kicked off, and so there are a lot of fun recent movies it omits (like "Quarantine", "Slither", "Diary of the Dead", et cetera.) But it more than makes up for this by being just as comprehensive about the period it does cover as Kay's guide, if not more so, and by covering the entire history of the zombie in cinema instead of simply covering each of its movies piecemeal. The shot-on-video trend in zombie cinema is covered in depth, along with the way that different landmark zombie movies (such as "Night of the Living Dead", "Return of the Living Dead", "The Evil Dead") transformed the genre. Yes, he does get into the symbolism of the zombie, an act which some might see as "pretentious". Others of us like to think of it as "intelligent". Best of all, he has passion for the zombie film--silly low-budget movies like "City of the Living Dead", "The House By the Cemetary", or "Zombi 2" are held up and examined for their good bits as well as their bad. He's not indiscriminate, but he's no snob, either.

Ultimately, I think if you can only afford one, go with Russell's "Book of the Dead". If you can afford both...then buy Russell's book, and save your money to go buy some of the DVDs he recommends. You won't really be missing anything if you skip Kay's book. It may be "ultimate", but it's not actually much fun.

Monday, December 01, 2008

Storytelling Engines: George Romero's "Dead" Films

(or "The Purest Example Ever")

Normally, when I talk about a series' storytelling engine, what I'm really doing is trying to take a look at a long-running (or occasionally short-running) series from a different perspective. Instead of just seeing the elements of the series as part of the story the writer is telling, I'm looking at them as story-generating components--the supporting cast fulfills this function, the setting adds this potential, the protagonist moves the plot this way, and so on. But it's very rare that I think that writers consciously consider their status quo as a machine that generates plots.

In the case of George Romero's seminal zombie movie series ("Night of the Living Dead", "Dawn of the Dead", "Day of the Dead", "Land of the Dead", "Diary of the Dead"), though, that's pretty much exactly what they are. Romero starts with a set of postulates that function as his "engine", and then takes other stories and runs them through the engine to see what the result will be. It's a storytelling engine that takes the world as it is, applies a major change, and observes the logical result.

The change is, of course, the dead coming back to life. Romero postulates an event (never explicated, but hinted as some sort of radiation wave released by a returning satellite) that causes every recently-deceased corpse in the world to re-animate and seek out living humans with an instinct to consume their flesh. (Their bite is invariably lethal, although Romero never makes it clear whether this is an effect of their status as zombies, or just due to the normal infections that would result from being bitten by a septic, rotting corpse.) They retain traces of their former personality, but generally have limited intelligence and diminished physical capacity (they're slower, but stronger.) Being dead, they're pretty much immune to pain, and the only way of permanently killing them is with damage to the head. But more importantly, the event affected living humans as well, even if it doesn't show. Anyone who dies in the series re-animates within minutes of their death as a zombie, unless that death is due to head trauma.

Romero's movies (and the various comic and novel spin-offs) focus on the consequences of this event for different groups. He never returns to the same set of protagonists (which allows him a lot of freedom when it comes to killing off characters), but the world is always the same. Humans find ways to survive the zombie apocalypse, some of which are co-operative (as in the small community of survivors in "Land") and some of which are competitive and counter-productive (as with the nihilistic end to "Dawn".) Different people cope with the psychological stress of the event in different ways (most of which aren't good--if Romero's movies have a common theme, it's that people tend to come unglued in crisis situations.) And the zombie horde always gets larger--in fact, with the span of time separating the movies, the size of the zombie horde provides the only definitive timeline for the series. "Diary" might look like 2005 and "Night" might look like 1968, but the two both occur early on in the zombie plague.

Romero's "zombie rules" provide a very interesting storytelling engine, precisely because they're the only real element of an engine with very loose continuity from installment to installment. This faithfulness to the rules has meant that the entire zombie sub-genre of horror has found itself defined by Romero's rules and the ground-breaking films that provided them, to the point where many zombie movies are essentially Romero movies in all but name. Some of them are loving homages, like "Shaun of the Dead", others are rip-offs, like "The Dead Next Door", and still others are deliberate reactions against or alterations of the Romero rules, like "Return of the Living Dead" or "28 Days Later" (or, for that matter, the James Gunn/Zack Snyder remake of "Dawn of the Dead".) But the Romero rules now provide a practically inescapable framework for everyone following in Romero's footsteps, a storytelling engine that has escaped its creator and run wild throughout the genre. Its simplicity is also its strength, something that is constantly proved with each new zombie movie, comic, or book that comes out.