Thursday, March 27, 2008

Election Day

So this is an idea I've been mulling over for a while now, and while I'm aware that there are flaws in it, I have to say that I think it's worth doing. Australia does it, and they seem to get along alright...

My idea stems from America's low voter turnout. Everyone knows that somewhere around 50-60% of US citizens actually vote. This is how George W. Bush got into office, basically; he took the very strong support of 30% of the country, made sure all those people voted, and then picked up about 10% of the undecideds. That only adds up to 40%, but when only two-thirds of the country vote, 40 out of 60 is 66%. (Trust me on the math here.) People aren't taking seriously their responsibility to vote--and it is a responsibility, as much as it is a right.

So let's make voting mandatory. Election days would become a federal holiday, but you would be expected, as a taxpayer, to get your butt down to the polling place and cast your vote. Obviously, this is going to create a bit of a demand on the system, which is currently geared towards not expecting many people, but I've got a solution to that: Punishment for failure to vote involves either fines, which would go directly towards purchasing equipment for the polling places, or community service, which would be done during the next election (as, you guessed it, a volunteer.)

I've heard a few objections when I mentioned this before, but most of them boil down to "I don't want stupid people voting." (Which seems to radically misunderstand exactly who the 30% of the people who helped put Bush into office are, but that's neither here nor there.) These people aren't stupid. Apathetic, perhaps, even despairing of the political process. But in the end, putting a boot up their backside and making them get out and vote is only going to increase their emotional investment and involvement in the political process. They'll be bound to become a little more aware of what's going on if they have to. (Perhaps not much, but it's not like there aren't plenty of people who walk in, vote a straight-party ticket, and walk out feeling like they've done their due diligence as citizens.)

Of course, the real trick is getting it passed. Obviously, no politician is going to go for it; they all like to make lip service about how voting is important, but as incumbents, they have more than a little attachment to the way things are. I say let's put it on the ballot as a referendum. Really, it's bound to pass...after all, the majority of people actually showing up at the polls are smug bastards like me who want to see voter turnout increase. And most of the people who'd be against the bill...well, they're not voting this year.

Saturday, March 15, 2008

Sorry

No Thursday post this week because the day after I posted this week's "Storytelling Engines" column, I came down with a mean-spirited cold bug. ("Nasty" just doesn't cover this one.) I'm feeling a bit better now, but I still don't have a ton of energy, and next week's Engine might be a bit delayed as well.

We apologize for the inconvenience. (Well, I apologize. The cold germs are probably laughing like hell right now.)

Friday, March 07, 2008

Friendly Advice for Cinematic Titanic

This isn't exactly a review of the first release for Cinematic Titanic, the new venture from the people who once upon a time brought you 'Mystery Science Theater 3000'. (Not to be confused with "Rifftrax" or The Film Crew, two other new ventures brought to you by the other people who brought you 'Mystery Science Theater 3000'. The Film Crew is Kevin, Mike, and Bill. CT is Joel, Frank, Trace, Mary Jo, and Josh.) But as I say, this isn't a review of 'The Oozing Skull', per se, because by this point I think everyone knows what to expect from a release of this nature, a good-natured (and sometimes not-so good natured) "commentary track" to a B-movie of questionable quality, featuring rapid-fire jokes at the film's expense. As always seems to be the case with these films, the volume of jokes is so high that even if you hit a bad one or two, there's always more coming along in a minute or so. So as I say, this isn't a review. Just a little advice for future releases.

1) Have a framing sequence. It doesn't necessarily have to be something new every episode, like MST3K or The Film Crew had. You could just do a credits sequence before each film. But something to ground the audience, introduce yourselves and let us know who you are before you're just silhouettes in a dark room, making fun of a movie would really help. (There is a premise to CT, as with the other shows, but it doesn't get mentioned on the disc itself. It probably should, as flimsy as it is.)

2) Slightly fewer sketches. I like the innovation of "freezing" the movie for the sketches and doing them in the theater in silhouette, and I like that there are sketches. But it felt like there were perhaps one or two too many. MST3K stuck with three breaks for sketches, and I think more than that tends to make the film drag a bit...and trust me when I say 'The Oozing Skull' drags quite enough without your help.

3) Have just a bit more faith in your material. A few times over the course of the film, someone would deliver a joke in a tone that suggested that the source of the comedy was that they were telling a bad joke, not whatever they were making fun of on-screen. This really kills any chance of making the joke funny, because the delivery undercuts the humor of the joke. If you don't think it's funny, leave it out. If you do, give it a chance to make someone laugh.

4) Hire me to write for you. I'm local!

Thursday, February 28, 2008

Nobody But Me Finds This Funny

I gotta say, I'm really excited to hear about the upcoming 'Trinity' weekly series from DC. After a decades-long legendary stint as penciller of 'Amazing' and 'Ultimate Spider-Man', I'm really interested to see Mark Bagley's take on DC icons Superman, Batman, and Wonder Woman, especially with Kurt Busiek writing it all. But I suspect there's been a bit of an adjustment for Bagley as he moved from Marvel to DC; in fact, I can just picture the day that he turned in his first art for the series...

Editor: Hey, Mark, glad I could get in touch with you. I was looking over your art for 'Trinity' #1, and, um...there are some unusual touches I wanted to discuss with you.

Bagley: Like what?

Editor: Well, it's Batman, for starters. When you drew him, um...

Bagley: Yeah?

Editor: You made the eyepieces kind of big. Kind of really big.

Bagley: It's a stylistic thing. Todd McFarlane draws big capes, I draw big eyepieces. It's not going to be a big deal.

Editor: Um, OK...but what about this new "grappling gun" design? I don't recall Batman ever having a wrist-mounted grappling gun before.

Bagley: Batman's a tech-head, he's always coming up with new crime-fighting gadgets. With this baby, he won't even need the Batmobile! He'll just swing from building to building as he patrols Gotham!

Editor: Setting that aside for now...your Wonder Woman looks nice. She really does. But, um, you are aware she's not a red-head, right?

Bagley: She dyed it. Off-panel. Women change their look all the time, trust me. You have to admit, she looks better as a red-head, right?

Editor: Well, yes, but...we do have very specific looks for our characters we try to stick to here at DC. Like your Superman, for example.

Bagley: I kept to the colors there!

Editor: Yes, you kept to the red and blue...but what are all these black lines all over his costume?

Bagley: ...maybe it'll take me a little bit to adjust.

Editor: Perhaps. Although I like your "new look" Luthor. The crewcut and Hitler moustache really make him look more sinister...

Thursday, February 21, 2008

The Disturbing Cheerleader Meme

Chris Sims, over at his excellent blog, has decided to spend a solid week talking about the cheerleader movie franchise, 'Bring It On'. It's disturbing the way that talking about crappy cheerleader movies can get into your head. He asked for title suggestions, and he got over 150. Once you start thinking about it, it can be awfully difficult to stop. I came up with an idea for a "ninja cheerleader" movie, only to find out from his latest post that there have been two. But I think I've still got the market (specifically, the direct-to-video market) covered with my idea for:

Bring It On: Chimp Cheers!

It's a film that practically writes itself: An eccentric billionaire leaves a fortune to the high school to build a new gym, but with one proviso. The school must accept his pet chimp, Lucy, onto the cheerleading squad. The girls have to try to win at the State Cheerleading Competitions with a chimp on their squad...and, in an ironic twist, the girl who the chimp replaced is the niece of the billionaire, and she challenges his will! It all comes together at the end when they win State ("I checked the rulebook, and there's no rule that says you can't have a chimp on your squad") and the judge (who's attending the meet) is so moved that she decides to dismiss the case! And, of course, the girls find that with a graduating senior, there's room for the niece to get back on the squad.

It's the feel-good hit of the year, I tell you. Get Warner Brothers on the phone. (If Warner Brothers doesn't make the 'Bring It On' movies, they'll probably know who does, at the very least.)

Thursday, February 14, 2008

An Urgent Message On Behalf of 'Marvel Saga'

Hello. Recently, Marvel released
The Essential Marvel Saga Volume One in trade paperback format, a compilation of the Peter Sanderson series that retold the history of the Marvel Universe in chronological order, from the first flight of the Fantastic Four up through the coming of Galactus. Unfortunately, many retailers have failed to order the book in any kind of significant quantity, meaning that many customers are aware of its existence.

Ladies and gentlemen, 'Marvel Saga' needs your help. It needs you to convince your local comics shop (or online retailer) to order a copy for you to purchase, and it needs it today. The very existence of an 'Essential Marvel Saga Volume Two' depends on your decision to spend 12-15 dollars (depending on what kind of discount you can get) on this book.

Why should you buy 'The Essential Marvel Saga'? If you have any interest in researching comics, either personally or professionally, it's an extremely important piece of work. (Even, yes, essential.) It's the only place, to my knowledge, where anyone attempted to explain exactly how the seminal events of the Marvel Universe fit together in a chronology, showing what was going on with the X-Men while the Fantastic Four were fighting Doctor Doom for the first time, detailing exactly when the Amazing Spider-Man had his show-business career, and so on. It is, of course, a document of its time, and some of its continuity points have since been retconned (for example, in issue 12 it says Bucky died in World War II), but it still retains huge amounts of very useful information.

It also presents this information in a clear, accessible fashion, by using actual panels from these classic comics interspersed with bridging text. So instead of just saying, "Then they formed the Avengers," it actually shows the panel of the team uniting for the first time. This makes it more entertaining to read than a simple history, and also functions as a nice abridged version of many classic Marvel stories, omitting the occasional silly moment. (For example, the 'Marvel Saga' version of the Fantastic Four's first encounter with the Skrulls uses text to gloss over the fact that according to Stan Lee, Skrulls couldn't tell the difference between photographs and Jack Kirby's artwork.) If you're someone who can't take "uncut" Silver Age comics, this provides a version you can stomach that still gives you all the classic moments.

It also features all of the extremely nice wrap-around covers for each issue ('Marvel Saga' had no ads in its original run, which meant wrap-around covers...and, incidentally, is why the 'Essential' only collects twelve issues.)

Most importantly, the more people who order 'Volume One', the greater the chance of seeing a 'Volume Two', and I really want 'Volume Two'. And, of course, I'm a tremendously egotistical person.

So think about buying 'The Essential Marvel Saga Volume One', won't you? If you were for sale, I'm sure it would buy you.

Thursday, February 07, 2008

How To Save Marvel Comics, Step Three

I've been joking for a while now that Marvel and DC only have three problems they need to overcome--unfortunately, those problems are content, marketing, and distribution. The first two columns in this little mini-series talked about content and marketing, and hopefully left Marvel in a place where they were once again in synch with their brand identity, and pulling audiences into the specialty stores that have become the core of their market. (Actually, "core" is misleading...more like "core, pulp, juice, skin, and everything but the stem".) This, in turn, leaves Marvel with some cash to start funding the third and final leg of their journey back to financial success...better distribution.

The first and most important part of this involves breaking off their exclusive deal with Diamond. This doesn't mean that they should stop doing business with Diamond...necessarily...but Marvel needs to understand that Diamond mostly does business with a network of hobby shops and specialty stores, that they don't have the inroads to major retail chains that Marvel needs to push their business to the places they need to go (i.e. everywhere), and that Diamond ultimately needs Marvel a lot more than Marvel needs Diamond. Marvel can find other distributors, but Diamond can't just make up about half their business walking away. So Marvel needs to do what's best for Marvel (a running theme in this column), and start working with other distributors to get themselves out there.

Where do I mean by "out there"? Everywhere. Marvel is a periodicals publisher, they publish short reads designed for impulse purchases, and that means that anywhere people buy things, Marvel can put their stuff and expect people to say, "Oh, and I'll add a comic, too!" Video game stores are a good place to start; put a Marvel comics rack next to the check-out at 'GameStop' or 'Best Buy', and there's a pretty good chance that the people buying video games are enough of a comics fan that they'll probably decide to grab an issue of Spidey or the Hulk if the cover looks interesting. (Which is another thing that needs to change; go look at old Silver Age comics, and you'll see something comics publishers used to know, but have forgotten--the cover is not a piece of artwork, it's an advertisement for your comic. You know why they did all those covers of Superman being a dick? It's because they knew people would pick up the comic to see why.) The collections of 'Penny Arcade' are already being sold in video games stores on this logic--and when two guys running a website in Seattle have more marketing savvy than your forty-five year old company, you're in trouble.

Beyond that, bookstores are an obvious place to go. Sure, some bookstores already have a comics rack--but it's in the wrong place. Comics shouldn't just be shelved with periodicals, where customers go looking for them; they should be at the check-out aisle, next to the candy and stationery, where kids waiting in line with their parents can say, "Ooh! Comic! Want!" The same holds true for grocery stores and drugstores. There's a reason you can still find those Archie digests in grocery stores, even today--it's because the 'Archie' guys know that ringing up a week's worth of groceries for a family of five takes about ten minutes, and if you've got a six year old with you, that's an eternity without something to do. So Mom or Dad tosses them an Archie digest, kid reads and is happy, and Archie makes another few bucks.

And if you've got an entire line of adult comics, why are you selling them at the same point of purchase as your kid-lit material? Half the problem with Marvel's 'MAX' line isn't that they shouldn't have an adult line, it's that they can't seem to differentiate it from their other lines in the key areas of marketing and distribution. Sell your adult comics in coffee shops, and let people pick up an issue of 'Fables' to read while they sip their venti latte. (And yes, I know DC publishes 'Fables'. That's back to Column #1 on the list: Get some actual decent series going in your 'MAX' line, Marvel, something with real grown-up cred like Vertigo has. Vertigo's backlist includes 'Sandman', 'Swamp Thing', 'Animal Man', 'Doom Patrol', 'Fables', '100 Bullets', 'Preacher', 'Transmetropolitan', 'Y: The Last Man', and 'Fables'. MAX has Garth Ennis' 'Punisher' series. Something must be done, here.)

(You probably can't sell comics in movie theaters, but this is as good a time as any to mention giving them away. It's marketing, not distribution, to give away free promotional comics with tickets to comic-book movies (an Iron Man comic for 'Iron Man', a 'Punisher' comic for 'Punisher: War Zone', et cetera), but giving away comics to movie theater patrons would probably buy you twice as many new customers as 'Free Comic Book Day' ever could, because it's targeting people who like comics characters but aren't going to comics stores.)

In short, at the end of this third column, anyone who wants comics can find them easily and buy them (which should translate into cheaper comics, since the more people buying, the cheaper you can sell them for.) And all this is predicated on a firm belief of mine: There are more potential comics fans out there than ever these days. All Marvel (and DC as well, let's not forget) needs to do is connect with them.

Will the fans like this step? By the end of this step, everyone will be a fan.

Thursday, January 31, 2008

Brief Plug

Just wanted to mention that I've been interviewed for a podcast about role-playing games, and specifically the (relatively) recently-released 'Glimpse of the Abyss', by Atlas Games. So anyone who wants to hear me rambling on about Hong Kong action movies and RPGs, that's your one-stop shop!

How To Save Marvel Comics, Step Two

So, in last week's column, I discussed the first step in transforming Marvel from its current status as "niche publisher of specialty products" back into "major publisher with a highly visible, well-distributed product all across America". (And again, I'll remind everyone that the same plan applies to DC as well, but I'm using "Marvel" because calling the series, "How To Save Comics" is even more rampantly egotistical than its current title.)

Judging by reader response, the first step--retooling the product line to be more "all-ages friendly"--is a little controversial...in the sense that I didn't even know that many people even read my blog, much less felt strongly enough to comment on it. I gotta say, I'm a little nervous; having started with a "Step One" that's basically, "Ignore the fanboys and try to get new readers," I feel like I better back that up with some good ideas to do exactly that, or people will dismiss me as a crazy person. (These people may not actually be wrong.) Because obviously yes, having retooled your product line to appeal to kids and casual readers, you can't just expect these people to walk through the door looking for your product.

Except that in a very real sense, that's exactly what Marvel does. Look at where their advertising goes, and where their products are distributed to, and you're quickly going to find that unless you happen to be standing in a comics store, you don't know what Marvel is publishing and you don't know how to get it. With the occasional exception of crossovers that fall on a slow news day, Marvel markets its comics only to existing comics buyers. It buys ads in comics-related publications like 'Wizard' or 'Comics Buyers Guide', it does interviews on comics-themed websites like Newsarama, and in general, it jockeys for market share more than anything else. Even if you do hear about a comics event you want to read about (like, say, the death of Captain America, or Spider-Man unmasking), you have to go to a comics store if you want to read it; outside of the occasional spinner rack at a bookstore, and a few half-hearted attempts to colonize the magazine racks at Wal-Marts and Targets, comics are very hard to find outside of specialty stores.

This is not something that can be reversed overnight. It took twenty years to ghettoize the industry, and it's going to take a while to climb back out. Marvel just does not have the resources to distribute its product on a massive scale to newsstands and drugstores like it did in the 60s and 70s (and into the 80s), and it doesn't have the resources to conduct a major publicity blitz. Like it or not, if Marvel wants people to read comics, it needs to get them into the comics stores. The company can't massively distribute or massively promote, it needs to pick its shots.

Luckily, it has a secret weapon that is the centerpiece of Step Two. Diamond Distributors, the exclusive distributor of Marvel Comics, has had for quite some time now a "Comic Store Locator". Either by dialing 1-888-COMIC-BOOK, or by visiting comicshoplocator.com, anyone can just enter their zip code and get the 3-5 closest comics stores to them listed, complete with phone number. (And address, if they use the website.) Diamond provides this service free of charge, and Marvel should really start taking advantage of it in a big way (while hoping Diamond doesn't read Step Three of this series, he says ominously.)

This means that all existing advertising should stress, somewhere in the ad, that 1-888-COMIC-BOOK is a free call that tells you where the nearest local comics store is. Marvel can cut back drastically on in-store promotional material; all they need to do to make sure existing comics fans know about their product can be done with interviews in comics publications (which are free advertising.) They need to be pushing their stuff outside the comics world, and they need to be doing so in such a way that tells people how to get their stuff.

And the best part about this is, just about anything can be advertising if you put that "1-888-COMIC-BOOK" on it. Licenced a line of Marvel sleepwear for kids? Tell them that one of the conditions of the deal is that "1-888-COMIC-BOOK" has to be on the packaging somewhere (along with the words, "Mom and Dad--it's a FREE CALL!") Putting out a new line of action figures? 1-888-COMIC-BOOK. Making a deal with a major studio for a movie or TV series? 1-888-COMIC-BOOK, either at the beginning or at the end. Putting out a trade paperback that's going to be in bookstores as well as comics stores? 1-888-COMIC-BOOK. Making a deal with a cereal company to let them use Spider-Man to promote their cereal for a month? 1-888-COMIC-BOOK. Making an appearance on 'The Colbert Report' to tell them the exciting news about Captain America coming back and your upcoming 'Secret Invasion' storyline? 1-888-COMIC-BOOK, for God's sake, Joe. It's not enough to tell them what's out there, tell them where to find it and do it quick.

Naturally, a lot of people reading this will think about their local comics store, and wince at the thought of new customers coming in and meeting Cranky Fred, the owner who puts up cheesecake posters all over the store, files DC back-issues by which Earth they occurred on, and shouts "This is not a library!" every time someone starts to flip through a comic. This is why Marvel would spend a little of its dough on a Retail Support Team, a group of people whose job it would be to travel the country and show local store owners how to be more new-customer friendly. (It's an ugly job, but somebody's gotta do it.)

Another important point is to make sure your existing distribution networks are hitting their audience effectively. Bookstores currently shelve all comics under "Graphic Novels". Talk to the major chains (Borders, Barnes and Noble) about shelving kid's comics in the Children's section...where children will look for them. The 'Essentials' series are tailor-made for kids; they're cheap, they're thick, and they look like big coloring books. Get them put where kids can see them, buy them, and see on the back page of every book (yes, I am going to harp on it. The whole point is that you need to harp on it...) 1-888-COMIC-BOOK.

And last but not least, you want to have at least one publication that is mass marketed, that gives you a "brand footprint" in all the outlets that carry publications. Much in the same way that seeing 'Shonen Jump' in a supermarket gets kids hooked on manga, you want to have something that kids can find just about anywhere they go, and which will suffice to get them hooked on the stuff. Like, say, a magazine. (This might sound familiar to regular readers, as I've described the idea in a previous column.) The magazine, which I'd call 'Marvel Treasury', would be about 120 pages an issue (since you can't reduce the price, you can at least give them a big hunk of story. 120 pages for ten bucks feels like a better deal than 24 pages for 2 bucks.) It'd contain four or five short, self-contained stories in every issue, continuity-lite material featuring Marvel's more famous characters (say, a Spider-Man story every issue, a Hulk story every issue, a Fantastic Four story every issue, an Avengers story every issue, and a random fifth story every issue.) It would also feature articles advertising upcoming comics, recapping important stories to bring readers up to speed on the history of the Marvel Universe (in the way that 'Marvel Saga', 'Marvel Age', or the 'Handbook to the Marvel Universe' used to do), activities pages, letter columns, fan art, and other such community-building material (nothing quite makes you feel like a part of the Marvel Universe like getting a letter published)...and, of course, at the end of every issue, there'd be a nice big double-page spread of a Marvel hero showing you, the reader, how to find the comics store nearest you by dialing (I have it on cut-and-paste by now) 1-888-COMIC-BOOK.

In other words, step two is all about getting the readers to come to you. Next week, I'll cover Step Three: Going to where the readers are.

What will the fans think of this step? There will probably be some who get a little cranky when all these new people come into the comics stores, just because there are some of us who, well...aren't so great with the social skills. But improving public awareness of comics might make some fans feel a little less ostracized, and that can't be a bad thing.

Friday, January 25, 2008

How To Save Marvel Comics, Step One

I've been rambling on, off and on, for a while now, about my views on what's wrong with the comics industry, and how to fix it, and how things aren't as good as they were when I was a kid, and how my hip aches, and how those punk teenagers keep messing up my lawn, and...sorry. Channeling my inner "grumpy old man" there for a moment. But the fact of the matter is, comics are in trouble. Marvel and DC drive the industry, their dollars allow specialty comics stores to exist, which are the only outlet for independent comics, and should Marvel or DC die, then so will the industry (As We Know It, natch.)

And Marvel and DC...well, they'll no doubt point to how sales have increased over the last couple of years, and how happy they are, but let's not forget that they're increasing from an all-time low, that comics traditionally operate in a boom/bust cycle and the booms are getting smaller and the busts are getting bigger and we're in a boom now, that most Marvel comics are doing numbers that would have been below cancellation threshold twenty years ago, and that essentially Marvel and DC have lowered their standards to make themselves seem like they're doing a good job. 'Spider-Man 3', to pick a recent Marvel movie, grossed 336 million dollars. Let's assume that's ten bucks a ticket, with nobody seeing it at matinees. That's 33.6 million tickets sold. Now let's assume that everyone who saw the movie saw it three times, on average. That's eleven million Spider-Man fans. The current 'Amazing Spider-Man' comic? It sells about 100,000 copies an issue. This means that Marvel is reaching, at a conservative estimate, about one percent of its potential fan base. Any other industry had that kind of problem, the entire marketing, distribution, and editorial staff would be taken out back and shot.

So here I am, synthesizing all my thoughts on how to save Marvel into a series of easy columns so that people can read them all and say, "You're nuts." (The same advice applies to DC, by the by. 'Superman Returns' grossed $200 million.) So, step by step, this is how I'd do it.

Step #1 is both the easiest step, and the hardest. It's the easiest, because it requires no promotional budget, no distribution budget--it's purely internal. It's the hardest because it involves confronting the "elephant in the room", the big ugly truth that nobody in comics wants to admit. Not writers, not artists, not editors, not retailers, and definitely not fans. I expect to be utterly flamed for even saying it. I can't imagine Joe Quesada or Dan DiDio having the guts to say it, and that's not an attack on them--I consider them both very gutsy guys, but I can't picture them calling an all-staff meeting and saying this. It's the hardest thing in the world for everyone involved to accept, but no progress can be made until everyone from the top down at Marvel buys into it.

Marvel is a publisher of children's comic books, and every step they make to try to capture an adult audience is throwing money down a toilet.

Let me clarify: This is not the same thing as saying "Comics are a children's medium." I am aware of, and enjoy, lots of comics aimed at adults. There's no question that the medium is capable of telling adult, mature stories. But so is film. That doesn't mean Disney should start making R-rated movies. Disney wisely recognized a long time ago that their "brand identity"--the product that consumers associate with them--is "children's entertainment", and instead of fighting that brand identity, they went with it. When Disney wants to produce a movie for adults, they release it under the 'Touchstone' label because they recognize that "Disney" has certain connotations, and it's counter-productive to try to fight them. (That's also why they're so protective of the images of their cartoon characters. Negative portrayals of Mickey, Goofy, et al, reflect badly on Disney as a whole.)

Marvel has a brand identity of "children's entertainement". It releases DVDs of Marvel cartoons aimed at kids, it sells merchandising aimed at kids (not just toys, but sleepwear, children's clothing, backpacks, school supplies, a whole host of child-oriented merchandising), it uses its characters as mascots for children's products. Everywhere, the image of Marvel is "kid-friendly". Everywhere but in the comics. This is absolutely the worst possible way of doing things. Potential adult audiences (which exist in questionable numbers at best, anyway) won't pick up an mature-themed comic because the brand identity is "children's entertainment", and kids will be immediately turned off of Marvel's core product because it's not meant for them, even though it's aimed at and sold to them. It's the worst of both worlds in every possible sense.

So Marvel must become a kid-friendly company, and this must be from the top down. The "target audience" for any given mainstream "Marvel Universe" comic should be in the 8-13 range, with the Ultimate line skewing a little older (say, 13-18), and the Max line...well, first, the Max line getting renamed, because it currently sounds like a brand of condoms, but secondly repurposed as an 18-and-up line of comics. And, most importantly, the Max line should feature no Marvel icons. No Max Cap, Max Spidey, Max Hulk, et cetera et cetera. The whole point of shaking things up like this is to make sure your company's products match their image; a mature-readers Spider-Man title defeats the purpose.

What do I mean when I say "kid-friendly"? I don't mean "stupid", and I don't mean "cuddly." Go watch 'Doctor Who', or read 'Harry Potter'. They're "kid-friendly" series that contain plenty of death, mayhem, horror, evil, violence, and innuendo, and they do fine with kids. They also do fine with adults. 'Bone' would be perfectly acceptable at the "new Marvel", and that's an enduring classic. "For Kids" doesn't have to mean "kiddified."

In specific, "kid-friendly" must mean three things. One, no explicit on-panel sex or violence. To be honest, this is more for parents than for kids. Kids love that stuff. But they don't have jobs, they can't earn their own money, so they have to be able to convince mom and dad to be able to buy stuff for them. So that means a blood, gore, and sex rating that won't freak parents out. This doesn't mean you can't have all that stuff happening; you just have to be clever about showing it.

Two, the pace must pick up. Kids don't mind sex, violence, and all that stuff, but they do have a short attention span and don't like material that bores them easily. The trend towards "decompression" in comics has produced comics in which very little happens in a single issue. That's fine if you're writing a long-form graphic novel for adults, but if you're publishing a kid's comic (which you are, Brian Michael Bendis, even if you've forgotten), you need to be putting a lot of information in each issue to satisfy children's need to see things happen. That also means cutting back on the "character moments" (I'm looking at you now, Brad Meltzer.) Sure, to you, these are your childhood icons finally getting a chance to explore their emotions and relationships, but to a kid, that's a bunch of guys sitting around a table and talking for six pages when they could be hitting things. Stuff needs to happen. Period.

Three, and three is where Marvel's been dropping the ball the most lately, your characters must be basically sympathetic and heroic. This doesn't mean "bland" or "flawless"; Spider-Man has been troubled and flawed since before issue #1, and everyone's loved him for it. But he's also always done the right thing, too. Fundamentally, these stories need to be about good guys fighting bad guys, not good guys fighting other good guys or bad guys fighting worse guys. The last four major Marvel crossovers have been about heroes fighting other heroes (Avengers: Disassembled, House of M, Civil War, World War Hulk.) Less moral ambiguity, less emotionally damaged anti-heroes, more actual good guys. Wolverine and the Punisher should be the rare exceptions, not the rule.

So, this is the speech you deliver to your creative personnel. Editors are expected to enforce it, writers and artists are expected to adhere to it. Those that don't want to (and there will be some who won't or can't tell stories like this; Warren Ellis, for example, is probably not interested) will be gently encouraged to work for the Max line of comics. (OK, they'll be "gently encouraged" to work on the Max line in the same way that Native Americans were "gently encouraged" to live on reservations. Nobody said this was gonna be nice.) To be honest, that's probably a good thing. Warren Ellis is right, in a lot of ways, when he says that Marvel writers are just servicing old trademarks. In an attempt to feel better about their job, they've been telling themselves that no, they're Serious Creators creating Serious Art, and Marvel has let them (in no small part because editors like to believe they're Serious Editors editing Serious Creators.) But it's killing the company, a little bit at a time. It's time for Marvel to, as cynical as it sounds, start remembering that they're in the entertainment business and not serious artists.

What will the fans think of this step? A few will no doubt be unhappy. Marvel has done an inadvertently excellent job of driving away people looking for kid-friendly comics, and the remaining fans are happy to be a tiny audience getting the exact comics they like. But even among hardened fans, there's a market for fast-paced kid-friendly disposable entertainment, and if 'One More Day' has taught us anything, it's that fans will suck it up and keep buying through just about anything. The fanbase will stick around, which is good, because right now it's all Marvel has.

Thursday, January 17, 2008

Showcase Update '08

As with Marvel, I did a list last year around this time of
the top fifteen DC titles I'd like to see released in the 'Showcase Presents' format. And as with Marvel, it's time to update that list in light of another year of releases.

So before we present the new Fine Fifteen, how did DC do in 2007? The short answer, they killed. They absolutely demolished my list, presenting me with nine of the fifteen that I most wanted to see, including my top four, plus giving collections to several of the honorable mentions. They gave us 'Batman and the Outsiders', the 'World's Finest', 'Sergeant Rock', 'Supergirl', 'The Atom', 'The Flash', 'The Metal Men', 'Adam Strange', and 'House of Secrets' has already been solicited. Really, the only way the year could have gone better is if they hadn't pulled the rug out from under us on the 'Suicide Squad' collection.

I don't really expect 2008 to have as many new series as 2007, because they're going to be putting out more volume twos and threes of existing series (which I have no complaints with; I'm very much looking forward to more 'Legion of Super-Heroes', for example.) But this is the goal to shoot for, in my eyes:


15. Kamandi. To be honest, this one is really only on here because so many of my top fifteen got knocked out from last year that there's room for "stuff I've kind of heard of that sounds vaguely interesting". I know very little about it, other than that it's about The Last Boy On Earth and animal-people. But hey, it's got to be worth a read...

14. The Demon. He's a staple character of DC's magical line-up, and it'd probably be nice to have a big thick book of his adventures just to get people up to speed on who he is and why he's always rhyming. (Plus, if the volumes go far enough, they'll hit Garth Ennis' run on the series, and that has to be good.)

13. New Gods. To be honest, I've never been that big of a fan of Kirby's DC work; I think he did his best work for Marvel, in collaboration with Stan Lee. But the Fourth World mythos are so integral to DC that they really do deserve a "reader's edition" for us poor chumps, to go along with the expensive omnibii they're released.

12. The Blackhawks. You'd have to be careful to avoid their goofy "super-hero" phase, but let's face it; DC did them some good war comics back in the day, and this would probably go very well on my shelf with 'The Haunted Tank', 'The Unknown Soldier', 'The War That Time Forgot', and 'Sergeant Rock'. (True story: I re-read 'World War Z', and when I got to the Battle of Yonkers, the big collapse against a tide of zombie forces, I found myself thinking, "This never would have happened if Sergeant Rock was there.")

11. Sugar and Spike. So far, they've done a ton of super-hero and war comics, with a smidgen of horror. But there were comedy comics around back then, too!

10. Plastic Man. Really, he's about the only major DC character left who doesn't have a 'Showcase Presents' volume. ("Major" being here defined as "If you went up to a random man or woman on the street, and asked them to name as many comic book characters as they could, Plastic Man would probably get named more than half the time.")

9. Warlord. I salivate just thinking of black-and-white Mike Grell sword-and-sorcery artwork.

8. The Question. I'm pretty sure they did release a collection of this sometime this year, but it wasn't a cheap, hefty chunk of over 500 black-and-white pages, so as far as I'm concerned, it didn't count.

7. Swamp Thing. Obviously, they've already collected Alan Moore's groundbreaking run, and part of Rick Veitch's work on the series, but that's really just the tip of the iceberg. You probably wouldn't even get to Moore's first issue in Volume One, and it'd be very nice to see exactly what led into 'The Anatomy Lesson' without having to track down back issues.

6. Doom Patrol. Probably not recognizable to the man on the street, but to DC fans, this is another really obvious hole in the line-up that needs filling.

5. Firestorm. Having read a few scattered issues, I'm really surprised at how well Gerry Conway's "Marvel-style" writing works for DC, how strong a storytelling engine this was, and I'd just like to see a lot more of it.

4. Blue Beetle. Not sure exactly which comics they'd use for this, whether they'd be able to use Steve Ditko's work, or whether they'd skip straight to his 80s series, but either one presents some fun options. There's a lot of strong nostalgia appeal for Ted Kord right now, and they'd be foolish not to take advantage of it.

3. Hawk and Dove. I cannot be the only person who adored this series. "First rule: Don't mess with Hawk." "Batgirl...doesn't exist anymore." And probably my favorite bit, "I can think of fifteen ways to stop you from firing that gun right now. Six are painful."

2. Suicide Squad. This got a bit of a bump this year because I came so close to actually holding it in my hands...it is emblematic of all of the "delayed" titles, like 'Secret Society of Super-Villains' and 'Captain Carrot and the Zoo Crew'. DC said they'd be out in the second half of 2008; let's hope they don't just expect us fans to have short memories, eh?

1. MAD Magazine. Bit of a long-shot, as I'm not actually 100% sure they have the rights (Warner Brothers owns MAD, Warner Brothers owns DC, not sure if the syllogism completes, though); however, MAD Magazine is more than just a piece of DC history, it's a piece of American history. Reading MAD as a kid was a rite of passage, an education in the sometimes cynical, sometimes strange world of adults. It taught you politics, it taught you culture, and it taught you (perhaps most importantly) not to believe everything you were told. MAD Magazine has become a perfect time capsule of our nation's history for the past half-century, and it deserves to be collected in its entirety. And it deserves to be collected...for $15.99 (Cheap!)

Thursday, January 10, 2008

Kind of Proud of This Analogy

Brian Cronin recently posted an article, here, in which he discusses what he sees as the upside of 'One More Day'...namely, that creators might not feel so hidebound by continuity, so bound to the decisions their predecessors made. It's an interesting argument that's sparked a lot of good discussion (and perhaps a little bad discussion), but it's an argument I disagree with, and I posted why in the comments section. Because I'm absurdly fond of the analogy I used, I'm going to post it here as well. (And this way, you don't have to go through over 120 comments to find it.)

"...let’s look at chess. Chess is a game with pretty rigidly defined rules. King moves like so, rook moves like so, et cetera et cetera. Brian could look at chess and say, “That game seems a little too rigid for me. I wish there was a way to change the rules.”

And there is. There are any number of variants, collectively known as “fairy chess.” These variants are limited only by the imagination of the two participants in the game. (Or three, four, five…some fairy chess variants allow for multiple players.) You can decide, “For this game, rooks and bishops will be replaced with extra queens.” “For this game, the board will be considered to be a cylinder–you can move from the left-most square to the right-most square directly.” You can change the rules, make them whatever you want them to be, whatever you can get everyone to agree on. This, I think, is the spirit of what Brian is advocating.

But what Marvel is doing is the equivalent of changing the rules mid-game, unilaterally, solely because they don’t like the way the game is going for them. “I made a move I didn’t like twenty moves ago, and it turns out that it’s going to make me lose, so, um…magic. I get my queen back.” That’s not fairy chess, that’s just cheating. I maintain that there is a difference."

Tuesday, January 08, 2008

Testing a Theory

Just mentioning "One More Day" will bring about a deluge of comments from people who are angry over the story, and looking for a place to vent said anger.

Watch this space...

Friday, January 04, 2008

So Long, 2007!

And again, the Thursday post goes out on Friday. When you work six-day weeks, and you get a day off in the middle of the week two weeks in a row, it becomes hellishly difficult to figure out what day it is; I've had to forcibly remind myself twice now that Wednesday isn't Monday, that Monday isn't Friday, and that Thursday isn't Wednesday. I never thought I'd be grateful for getting back to the weekly grind, but dang, this is confusing.

Part of me wants to talk about the year that just passed, but I find myself stymied by the fact that everything I feel like talking about is either a) too dull to mention, or b) too personal to talk about, for one reason or another. So I'll instead just take a moment to thank everyone who reads this blog, and give you the New Year's wishes that I've been giving everyone in person:

May 2008 keep all the best of the old year, while discarding all the worst.

Friday, December 28, 2007

Happy 85th, Stan!

You know, I have a bit of a confession to make. I used to think Stan Lee was, well...lame. I mean, to be fair, it was the 90s, and my primary exposure to his writing was 'Ravage 2099', but...I thought Stan Lee was lame, and untalented, and kind of an embarrassment to a comics industry that had come a long way since the Silver Age. I thought the reason he was hailed as such a great writer in his heyday was because guys like Neil Gaiman and Peter David weren't around yet, and that we had such great, sophisticated writers now that it made Stan Lee into a relic.

I'm sorry, Stan. I was young and stupid, and I hadn't actually read a lot of those old comics. I've spent the last year or so, now, reading what has become a whole bookshelf of classic Marvel, and it's made me realize that Stan Lee was brilliant. He managed to be self-aggrandizing without being obnoxious, a combination that's much harder than it looks; the gentle, almost self-mocking humor of his captions, the bombastic next-issue summaries, even the little footnotes where he'd say that he would have covered the page with word balloons, but with art like this, he knew when to sit down and shut up...Stan Lee sold his stories, his persona, his characters, and he knew exactly how to charm you into believing his line. He made you feel special and discerning for having the good taste to enjoy his writing, and while his brand of hype always promised more than it delivered, it never made you feel like you were getting cheated afterward. It's a trick that modern-day editors show every day that it's very easy to fail at, and fail spectacularly. Even the nicknames he gave himself and his collaborators were part of that same charming hucksterism; "Dashing" Don Heck, "Gentleman" Gene Colan, Jack "The King" Kirby, "Jazzy" Johnny Romita, and Stan "The Man" Lee. (Cribbed from Stan "The Man" Musial, no doubt, but charming nonetheless.)

I love his dialogue. For all that I believe Steve Ditko and Jack Kirby contributed greatly to the classic runs of Spider-Man and the Fantastic Four, I don't think either one of those series would have become as great as they did without Stan Lee presenting vivid portraits of them through their speech. Even today, you can take the tails off of the word balloons in an issue of the Fantastic Four, and you'll know who's talking; Doom's megalomaniac ranting, Johnny's youthful exuberance, and of course, the Thing. "Natcherly! The idol of millions ain't no weak-kneed pantywaist!"

Did he benefit from working with some of the best artists in the industry? Unquestionably. Spider-Man wouldn't have been Spider-Man without Ditko, and the rest of the Marvel Universe wouldn't have been the same without Kirby. But that's the nature of a collaborative medium. Lee and Kirby made each other better. It wouldn't have been the same without those many wonderful artists, but it also wouldn't have been nearly as good without Stan Lee. It certainly wouldn't have been as much fun.

So, having become older and wiser, but not yet as old and wise as the man I'm lauding, I say, "Happy 85th Birthday!" to Stan (the Man) Lee, a great writer and a legend in his own lifetime. Thanks for all the great stories!

Thursday, December 20, 2007

How To Have a Good Chinese Meal

Christmas is just around the corner, and everyone who's seen 'A Christmas Story' knows that Christmas means Chinese food. So, in the spirit of the season, I present my guideline to how to go out for a great Chinese dinner, on Christmas or any other day!

Step One: Find a good Chinese restaurant. This is an important step. There's no point in saying to everyone, "Hey! Let's go out to dinner!" and taking them all to Panda Express. You need to find a place that does really good Chinese food; this might involve one or more "scouting meals", just to find a place that suits. Look for the following good signs that the Chinese restaurant is authentic.

a) They have soy sauce at the table, in jars. The only reason a good Chinese restaurant has soy sauce in little packets is for their to-go customers.

b) The cook and/or owner (it's always a good sign if the owner is actually working in the restaurant) is actually Chinese.

c) Many of the customers are actually Chinese.

d) Members of the owner's family are helping out (waiting tables, cooking, et cetera.) Really good cooking tends to be a labor of love, and nothing says love like child labor.

e) The portions are nice and big. A good Chinese restaurant generally serves a single portion that acts as about a meal-and-a-half...you should have enough leftovers for either a snack later, or to feel really stuffed as you leave the restaurant. (This is why you take other people with you. See Step Two.)

f) They're open Christmas Day. See introduction.

Step Two: Select your group of people. Ideally, the total number of people in your group should be divisible by three, just to make the portions work out well, but you're really more concerned with good conversation and fun people to hang out with, so don't be afraid to invite an extra person or two. You can always add on egg rolls or lo mein. If you don't have at least two friends you can go out for Chinese food with, go join a community theater group.

Step Three: Bring everyone to the restaurant. Do not order individually. This is vitally important. For one thing, you'll all wind up with way too much food. For another, the best part of eating Chinese is trying different dishes. Order two entrees for every three people, and try to vary the entrees as much as possible. If you have something you know is popular (having a favorite Chinese restaurant obviously means skipping Step One), go ahead and order multiples, but try to mix it up at least some. Passing around the entrees, piling your plate with different dishes, and telling people, "Mmm, you have to try this" is all part of the tradition. In the event of uncertainty, don't be afraid to order a bit extra...Chinese food makes great leftovers (although you'll need to cook fresh rice. Nothing tastes worse than reheated rice. It's like eating paste.)

Alternate Option: Order out, and have the food at home while watching a movie. (The only trick is to find a movie that will satisfy everyone concerned. No horror--you never know who might have a weak stomach. 'The Princess Bride' is never a bad choice for a large, mixed gathering, as only soulless demon-people dislike that film.)

So there you have it--the perfect guide to a fun night out. (In the Twin Cities, by the way, I recommend both 'Anna Chung's', in Eagan, and 'Seafood Palace', in Minneapolis. Both great family-owned restaurants that serve nice, big portions of great Chinese food. Try Anna's sesame chicken, it's the best in the world!)

Sunday, December 16, 2007

The Dream Is Dead

The Miami Dolphins have, for the first time all season, failed to lose a football game. They managed to take it to overtime, but unfortunately failed to allow Baltimore to score a field goal, and subsequently won on a touchdown of their own.

Seriously, why wouldn't you start playing for the losses at this point? Win a game, and you're just another bunch of 1-15 schmucks. At least there's a certain perverse glory in going 0-16. You might be bad, but at least you're legendarily bad.


Or, at the very least, wait until next week to win, and ruin the Patriots' season at the same time...

Friday, December 07, 2007

So Good I Stole It

My room-mate, Tony, and I were discussing politics yesterday, and we got onto the subject of Mitt Romney and his difficult journey to the White House. We both agreed that his Mormonism was a stumbling-block to most Americans, but Tony provided the true reason we're not sure electing a Mormon is a good idea.

"We're all just worried that he's going to go on a diplomatic tour of Europe, and all of the other heads of state are going to pretend to not be home when he rings the doorbell."

Thursday, December 06, 2007

Bona Fide Shameless Plug

After what amounts to some three years of delays, 'Glimpse of the Abyss' should be showing up in stores this month. It's a sourcebook for the 'Feng Shui' RPG, from Atlas Games, featuring some of my writing, and if you're a fan of 'Feng Shui' (which might very well be, as 90% of my published work has been for FS), I'd suggest you buy it, as the publishers will be looking at 'Glimpse of the Abyss' as a barometer of the popularity of the line.

If that's not enough, it has flying heads, zombie bikers, demon kung-fu masters, eunuch sorcerers, and a little something I nicknamed "Corpse Factories". Oh, and killer nuns. Oh, yes, and I promise you'll never look at a dodo the same way again.

Tuesday, November 27, 2007

Review: The Black Dossier

Spoilers shall abound in this review, just to warn people...

I find myself surprised, depressed, and more than a little intimidated to say this, but...wow, that was really disappointing. I never thought I'd say that about something Alan Moore wrote, but it's true.

It's not all Moore's fault, I have to say. Some of it comes from the fact that LoEG volumes are so few and far between (due to Kevin O'Neill's somewhat deliberate speed of drawing) that each one feels more like an "event" than a story, and DC's delay of the release (due to all sorts of reasons) merely amped up the hype. It's possible that there's just no way that anything could live up to the excitement of the idea of the Black Dossier.

But I do think that some of the fault, and I say this as someone not nearly as talented as Alan Moore, is...well, Alan Moore's. For one thing, the sex. I am no prude. I admire greatly Moore's stance that writing 'Lost Girls' opened his eyes to the idea that human sexuality is natural and healthy, and something that can be included in his stories without shame or fear. But I do think that like any writer who's using a new storytelling technique, Moore seems to be overusing it in his first flush of enthusiasm. Much like Brian Michael Bendis scatters random thought balloons in every panel of 'Mighty Avengers', things like "I like pie," or "Where are my keys?", Moore seems to be sticking sex scenes in just to say, "Look! I'm not afraid to include a sex scene!" (In fact, that's literally the case at one point--a porn pamphlet from Orwell's '1984' is inserted between two other pages, seemingly at random.) The overall effect is more numbing and pointless than erotic. A few years down the road, I'm sure Moore will integrate this stuff better, but for now, it feels clumsy and forced.

But that's not the big problem with the Black Dossier. The big problem is...well, the big problem, to put it bluntly, is that it doesn't make a whole lot of sense. Not the plot, that's relatively straightforward. Mina and Quartermain steal the "Black Dossier", a compendium of secrets of the various incarnations of the League, from British Intelligence, and spend the rest of the book on the run while reading it. But very little of the actual material makes sense.

I suppose I should have seen this coming. Moore has been very forthright in discussing how the LoEG books have been and will be getting more and more elaborate in their "continuity references", working in more and more oblique references to other literary works of the period and using them as plot points. After all, Jess Nevins has published two annotated guides to the previous two mini-series, explaining all the "Easter eggs" for people who aren't walking pop culture encyclopedias. But even so, it's very frustrating to read an entire book that's nothing but knowing winks to things you don't recognize. The original series worked because the "Easter eggs" were just that, asides in a story whose main thrust was broad and immediately recognizable. Mister Hyde, the Invisible Man, Captain Nemo, and Allan Quartermain were major literary characters that the average person could recognize, and villains like Moriarty and the Martians from 'War of the Worlds' worked perfectly precisely because they were legendary villains that the legendary heroes could believably struggle against. (Although even in the original series, the veiled references to Fu Manchu were probably a mistake...but more on that in a moment.)

'The Black Dossier' is full of oblique references and veiled hints at other fictional stories, but that's all it really is. There's nothing for a reader except for the satisfaction of picking out a reference they recognize, or more often sighing in frustration as another obscure character shows up that they've never heard of. And since Moore appears to be hanging his hat on the notion that Jess Nevins will be publishing an annotated guide for this series as well, reading 'The Black Dossier' is a bit like buying a trivia quizbook without an answers section.

Worse, even in the parts where Moore probably wants to make things clear, he can't, because he hasn't learned his lesson from Fu Manchu. Too many of the important characters in the book are still under copyright from their respective authors, meaning that Moore has to make veiled allusions and hope that his readers are well educated enough to pick up the hints. (This was the problem with Fu Manchu in the original mini-series...if you're not familiar with Sax Rohmer's pulp villain, then large parts of the series are downright incoherent.) Admittedly, the key reference (a British secret agent named "Jimmy" who worked with Felix Leiter in Jamaica) is clear enough, but for every reference like that, there's a whole series of plot points that turn on You-Know-Who working with Wink-Wink to uncover the secret of That Famous Place With The Buildings, Get It? If you do get it, you'll no doubt be smiling faintly at the way the references dovetail. If you don't, you'll be wondering why they didn't just bundle the damn book with a coupon for the inevitable Nevins guide.

The ending, on the other hand, is a species of error that we haven't seen from Moore yet. It's all in 3-D, for starters (word to the wise: people with glasses hate 3-D effects, because we have a choice of either missing the 3-D part or sitting with the damn book an inch from our nose because we're nearsighted, for Pete's sake...I suppose it could have been worse, Moore could have persuaded DC to include a vinyl record I'd never be able to play on my CD player), and it takes place in the "Burning Realm", a place that's sort of a walk-in imagination where all these fictional characters can go when they get tired of dealing with the real world...except that obviously some of them can't, because they're not "fictional", except that they clearly are, because "Jimmy" is James Bond, but obviously he's not the right kind of fictional, so perhaps it's to do with being the right kind of fictional, but honestly, this isn't a story that has been doing the meta-fiction at all until now, and ringing it in right at the end of the third book for about ten pages feels odd and takes you right out of the story. The ending feels really like a chapter of 'Promethea' that wound up in the wrong book--don't get me wrong, I like the idea of fictional characters traveling into and out of the realm of imagination, but that's not the concept of 'League of Extraordinary Gentlemen'. LoEG suggests that it's all real, every last bit of it. Having it suddenly be all real except for the bits that aren't and some of them are and they can go into the imagination when they want to so they don't age...it's a pretty severe tangent, and it muddles the message.

I don't wish to sound wholly negative, since even disappointing Alan Moore is still Alan Moore, and there's one short story in there that works perfectly as an example of how LoEG should work (Jeeves vs. C'thullu, a clear example of two iconic and legendary characters facing off on a grand literary stage.) But on the whole, it really came off as self-indulgent and esoteric, and strangely pointless. Perhaps when Jess Nevins writes about it, I'll be more impressed.